martes, 8 de enero de 2013

iPad By Davis: “iMore at CES 2013: What's in Rene's gear bag” plus 14 more

iPad By Davis: “iMore at CES 2013: What's in Rene's gear bag” plus 14 more


iMore at CES 2013: What's in Rene's gear bag

Posted: 07 Jan 2013 05:48 PM PST

iMore is live at CES 2013, and that means we're carrying all our blogging gear around in our bags. Kevin already showed you what he's packing, and now it's my turn. Check out the video up top for everything that's slung over my shoulder for CES.



NVIDIA announces Project Shield, how does it compare to iOS and AirPlay?

Posted: 07 Jan 2013 04:44 PM PST

Last night, during their CES 2013 press conference, graphics powerhouse NVIDIA announced their Project Shield gaming platform. It's running a close-to-stock version of Android, and will run Android apps. It's play Steam games (!!!). And you can play PC games using project shield as the controller.

Phil Nickinson from Android Central has already gone hands-on with Project Shield. The video is up top, and here's what he had to say:

It's hard not to get excited about NVIDIA's "Project Shield," the Android-based hand-held gaming system it unveiled this week at CES in Los Vegas. For one, it's really the biggest piece of news thus far. And for another -- it's just friggin' cool. NVIDIA has taken the traditional gaming-style controller, packed its brand-new Tegra 4 system inside of it, added a 5-inch, clamshell 720p display (NVIDIA's calling it "retinal") and added some truly astonishing gameplay.

Apple has the beaming stuff covered already with AirPlay, which lets anything on your iPhone and iPad stream video and apps to an Apple TV connected to a big-screen HDTV. Not everyone is thrilled with a flat piece of multitouch glass, even one with a gyro and accelerometer in it, as a controller.

We probably haven't heard the last of Apple's AirPlay and gaming plans, now that iOS 6 and Mountain Lion have begun converging their feature sets, but have we head enough yet to know where that future lies? What do you think of Project Shield as an alternative? Is it just a gimmick, a controller with a screen bolted on, that probably won't find appeal beyond a niche. Or will physical controls and the popularity of Steam and PC gaming be enough to make Project Shield a success?

Source: Android Central



The iPhone is once again one of the best Google phones on the planet

Posted: 07 Jan 2013 04:21 PM PST

With Google's latest generation of better designed iOS apps, including Google+, Gmail, YouTube, Google Search, Google Maps, Chrome, and more, the iPhone 5 is once again among the very best Google phones on the planet. iOS may not enjoy the deep integration into everything Google that Android does, but for most things, the overall performance of the iPhone, and the ability to use the best of Google alongside the best of Apple, all on one device, makes for an incredibly compelling experience.

And it's been a while since any Apple or Google user could attest to that with anything approaching conviction.

When the iPhone first launched in 2007, then-Google CEO Eric Schmidt joined Steve Jobs on stage to announce their collaboration on the device. On top of Apple's revolutionary hardware and multitouch interface, the iPhone would enjoy Google's amazing services, including map data and, announced shortly after, YouTube. Then the dark days came, when Google switched Android from a BlackBerry or Windows Mobile Standard competitor to an iPhone competitor, strategically seeing where the market was shifting and deciding to ensure they wouldn't leave their destiny entirely to devices outside their control and corporate interests. Apple and Google went from partners to increasingly bitter rivals, and from a great relationship to one shattered and ruined, at the expense of their mutual user base.

Yet now, because of Google making this new, better generation of apps, and Apple approving them, we're approaching something of a renaissance. You can now, once again, have a phenomenal Google experience on the iPhone, whether that's just the Gmail you use at home or work, or the full suite of apps you prefer over Apple's built-in offerings.

Sure, it probably annoys both companies a great deal. But Apple needs great apps to sell more iPhones, and great Google apps are absolutely key to segment of their user base. Likewise, Google sells user attention, and iOS still provides the most valuable, persistent attention to sell. Both companies are smart enough to recognize this, and we benefit. For once.

In some ways, the Google experience on iOS still lags behind. For example, while voice control on Google Search is fast and accurate, it's nowhere nearly as powerful as Google Now is on Android. And, of course, the lack of any way to set third party apps as the default in iOS, instead of Apple's apps, reduces the convenience. Likewise, Google Chrome's inability to use the more powerful Nitro JavaScript engine, while by no means a showstopper, is an unfortunate hiccup in Apple's heavily sandboxed playground.

Yet in other ways, Google on iOS is even better. Using Android without wanting to use Google isn't pleasant, but on iOS you can easily pick and choose your Google Services, and mix and match between them, Apple's built-in services, and offerings from Yahoo!, Microsoft, and others. You also get the benefit of Apple's still much smoother user interface, which doesn't offer all the features of Android, but handles everything from scrolling to swiping to tapping with far, far more buttery-ness than even the latest version of Jelly Bean.

But I've been using a Nexus 4 for the last few weeks, and it's an amazing complement to the iPhone, strong where Apple is weak and vice versa. But thanks to the much-improved quality of Google's iOS apps, I can pretty much jump from one device to the other and back without missing a beat.

I'm trying to reduce the amount of social networks I'm engaged in, but Google+ works great on the iPhone. I prefer unified inboxes, so I generally stick to Apple's Mail app, but when I'm in Gmail only mode, the new Gmail app is fantastic. I don't sign in to my browsers, so Chrome doesn't give me any advantages on iOS, but for those who do, it's great. Google Maps, on the other hand, provides the reliability Apple's Maps have thus far failed to provide. And the list goes on and on.

For anyone who loves Google but, for whatever reason, doesn't care for Android, the iPhone is once again more than just a good alternative. For the first time in a long time, the iPhone is once again one of the best Google phones on the planet.

If you've gone all in on Gmail apps on your iPhone, especially if you've also used Android recently, let me know how you think the experience compare.



How to mark an email as unread on your iPhone and iPad

Posted: 07 Jan 2013 02:24 PM PST

How to mark an email as unread on your iPhone and iPad

If you accidentally opened an email on your iPhone or iPad and don't currently have time to read it or respond, there are two things you can do to remind yourself to respond later. You could always flag it so you remember it needs attention later. If you'd prefer your Mail app to show a badge so you know something is there that hasn't been attended to, you can also mark it as unread.

Here's how:

  1. Launch the Mail app from the Home screen of your iPhone or iPad.
  2. Tap on All Inboxes.
  3. Tap the Edit button in the upper right hand corner.
  4. Find the mail message (or multiple messages) you'd like to mark as unread and tap on each one.
  5. Once they're highlighted, tap on the Mark button in the lower right hand corner.
  6. And lastly, tap on Mark As Unread.

That's all there is to it. The mail messages that you chose will now appear to be unread and the badge will re-appear on the Mail app just like they were never opened.



HAPIfork connects your utensils so you can eat less, slower, and better

Posted: 07 Jan 2013 12:49 PM PST

HAPIfork connects your utensils so you can eat less, slower, and better

HAPIfork from HAPILABS is part of the next generation of connected devices, and if it looks and sounds a lot like a smart fork, that's because that's exactly what it is. Powered by USB, connected via Bluetooth, and reporting online or via an iOS app, HAPIfork aims to make you more aware of what you're eating. Namely, how much and how fast.

Speaking with HAPIfork at CES 2013, Andrew Carton reminded me that it can take 20 minutes for your body to naturally realize when it's satiated. That time doesn't change if you're eating at a leisurely pace, or if you're shoveling food down your maw at a record breaking pace. The HAPIfork, and their coaching program, can help you get back into a natural equilibrium, which can both improve digestion and better control weight.

So what do you think of that idea? Would metrics about your eating habits make you more mindful? Is a smart fork -- or smart utensils in general -- something that you're interested in, and you think could help you live a better, healthier life?

More: HAPILABS



Air Login: Superb New Remote Access App for iPad

Posted: 07 Jan 2013 12:56 PM PST

Air Login is a new remote access app for iPad and iPhone. In fact it's a great new remote access app for the iPad and iPhone. It lets you connect to your Macs at home or at an office from the iPad. Here's a bit of its App Store intro: Air Login connects over the [...]

This posting includes an audio/video/photo media file: Download Now

Sensus touch sensitive case for iPhone

Posted: 07 Jan 2013 12:39 PM PST

Here's the idea, instead of covering up your iPhone screen with your fingers when you want to control a game or app, Sensus provides touch sensitive technology built right into the back and side of their new iPhone case. So, you can scroll or tap or do other gestures on the Sensus case, and leave your iPhone screen free for your eyes.

How does that sound? Can you see yourself controlling an on-screen game via the back of your iPhone?

More: Sensus



Monday Brief: Mobile Nations @ CES 2013!

Posted: 07 Jan 2013 12:36 PM PST

With most of the Mobile Nations team having arrived now in Las Vegas for CES there was no better time to get together for a video. Straying away from standard Monday Brief format, I managed to wrangle everyone into a room to find out their thoughts and expectations for CES 2013.

You'll want to stay tuned to all the Mobile Nations sites for up to the minute coverage but for now, check out the video! Looking for iMore's CES 2013 news? You'll find it all here.

Mobile Nations

     



    Nectar fuel cell provides 2 weeks of on-the-go power for your iPhone or iPad

    Posted: 07 Jan 2013 11:53 AM PST

    Live from CES 2013, we talk to Nectar about their fuel cell for iPhone, iPod touch, iPad, and anything other USB powered device. Nectar is composed of a single unit with a replaceable fuel cell, so you can take it with you, charge for up to 2 weeks, then change cells and keep on going.

    How does it look to you? Is it small enough that you'd carry it around in a bag or even leave it in your car? How appealing are the replaceable butane power cells?

    More: Nectar



    Live from the AT&T Developer Summit

    Posted: 07 Jan 2013 10:15 AM PST

    Phil and the guys from Android Central are live and on the floor for AT&T's annual developer summer at CES 2013. Check out the live blog after the break!



    App Store Milestones: Over 300,000 Native iPad Apps

    Posted: 07 Jan 2013 08:40 AM PST

    Apple announced a set of staggering numbers for their App Store today. The headline number is 40 billion. 40 billion app downloads that is, and that's unique downloads too – not counting updates or re-downloads. An even more striking number is this one: there were nearly 20 billion downloads in 2012 alone. Another impressive and [...]

    This posting includes an audio/video/photo media file: Download Now

    What do you want to see at CES 2013?

    Posted: 07 Jan 2013 08:46 AM PST

    What do you want to see at CES 2013?

    CES is one of the biggest consumer electronic shows on the planet, and the sheer amount of technology crammed into the Las Vegas Convention Center and environs for the week is beyond stupefying. Apple's not here, of course, but iOS accessories and even some apps abound. Everything is becoming connected and mobile, and a lot of it is working with our iPhones, iPads, and Macs.

    But like any period of change, there's a lot of turbulence. Manufacturers aren't sure what we want yet, so they're throwing a dizzying array of products at us just to see what sticks. A lot of it is noise at this point, but some of it is also remarkable. We're going to try and find as much of a the remarkable stuff as we can this week, but here's my question to you--

    What do you want to see at CES 2013? 4K televisions? Better car integration? Connected health and fitness products? Smart watches? Convergence devices?

    There's nothing like that moment when something totally new, and totally transformative hits the stage, your jaw drops, and you instantly know that you never want to be without it.

    There are a lot of contenders for the "next big thing" -- what do you want it to be?



    Day 1 of the Mobile Nations 2013 CES Experience a HUGE Success!

    Posted: 07 Jan 2013 07:59 AM PST

    Mobile Nations 2013 CES Experience

    Thought I'd pen a quick roundup for you all this evening (or is it morning!?). Yesterday was a LONG but VERY enjoyable day here on the 2013 CES Experience. Long travels for many, a shorter distance for others… but we've all made it and we're all having a great time!

    The day started for most of us by hopping on a plane (or 2 or 3), to make it to Vegas in time for a casual meet and greet with NVIDIA and Mobile Nations. As a special surprise, NVIDIA opened a box and handed each of the 'experience' participants a brand new Nexus 7... to keep! How cool is that!? After the excitement of a new tablet in-hand calmed down, we all took part in the NVIDIA press conference that took place at the RAIN Nightclub in the Palms Hotel and Casino. Front row seats were enjoyed by all, and the announcements (namely the Tegra 4 processor and Project Shield) blew the group away.

    NVIDIA CEO Jen-Hsun Huang announces the Tegra 4 processor with 4G LTE

    Now that we've got day 1 under our belt, it's time to hit the town a little bit tomorrow. If you'd like to follow some of the great folks on the CES experience to check out their pictures, Rich Cermele (pkcable on CrackBerry), Martin Reisch (safesolvent on iMore) and Robert Brown have been hitting twitter hard thus far. You can find them @pkcable, @safesolvent and @SunofaBob. Give them a follow, as they'll be tweeting out lots of good stuff from Las Vegas and the CES show floor on Tuesday.

    Michael, Rich and Marques enjoying their evening

    I wonder what day 2 will have in store for us? Hmmmmmm, me thinks NVIDIA and Mobile Nations has much more in store. Check back tomorrow for another update!

    A HUGE thanks to Will and everyone @NVIDIATegra for the front row seats and warm hospitality.


    Apple’s App Store crashes through the 40 billion apps download mark

    Posted: 07 Jan 2013 06:05 AM PST

    Apple's App Store crashes through the 40 billion apps download markApple has just announced that its App Store customers have downloaded over 40 billion apps. It shouldn't be that surprising when you consider that Apple has over 500 million active accounts using the App Store and December 2012 alone saw a staggering two billion app downloads.

    "It has been an incredible year for the iOS developer community," said Eddy Cue, Apple's senior vice president of Internet Software and Services. "Developers have made over seven billion dollars on the App Store, and we continue to invest in providing them with the best ecosystem so they can create the most innovative apps in the world."

    Nearly half of the 40 billion downloads were made in 2012 alone which is quite an achievement when you consider it. The App Store currently offers more than 775,000 apps for iPhone and iPad users as well as more than 300,000 apps specifically for the iPad. The 40 million figure is made up purely from new app downloads and does not include re-downloads or updates to existing apps either.

    Source: Apple PR

    App Store Tops 40 Billion Downloads with Almost Half in 2012 Record-Breaking December with Over Two Billion Downloads

    CUPERTINO, California―January 7, 2013―Apple® today announced that customers have downloaded over 40 billion apps*, with nearly 20 billion in 2012 alone. The App Store℠ has over 500 million active accounts and had a record-breaking December with over two billion downloads during the month. Apple's incredible developer community has created over 775,000 apps for iPhone®, iPad® and iPod touch® users worldwide, and developers have been paid over seven billion dollars by Apple.

    "It has been an incredible year for the iOS developer community," said Eddy Cue, Apple's senior vice president of Internet Software and Services. "Developers have made over seven billion dollars on the App Store, and we continue to invest in providing them with the best ecosystem so they can create the most innovative apps in the world."

    In 2012, the husband and wife team at Imangi Studios saw their game Temple Run downloaded more than 75 million times; Backflip Studios and Supercell, two emerging game development studios, brought in over $100 million combined for their leading freemium titles DragonVale and Clash of Clans; and emerging services including Uber, Flipboard, HotelTonight, and AirBnB attracted millions of users on iOS. Companies including Electronic Arts, Ubisoft, Autodesk, Marvel and Major League Baseball continued to expand their iOS offerings, while developers like JJ Abrams' Bad Robot Interactive and Bottle Rocket Apps continued to push the boundaries of what iOS apps can do.

    "The success of our game Temple Run in 2012 was nothing short of astonishing," said Keith Shepherd, co-founder of Imangi Studios. "We were simply looking to create a game that was fun and easy to play, but once it hit the App Store, the game took off. This past year, we saw more than 75 million downloads of Temple Run on iOS."

    "Our success on iOS has been incredible," said Samir Hanna, vice president of Consumer Products for Autodesk. "We set off with the modest goal of bringing SketchBook to iPhone users as a way of introducing them to Autodesk. Fast forward three years, we now offer 20 apps to iOS users that have achieved more than 50 million downloads, and we continue to roll out new creativity and design tools that appeal to both professionals and consumers."

    "The App Store provided us with opportunities beyond our wildest dreams," said Bad Robot Interactive's JJ Abrams. "Our app Action Movie FX was designed to bring Hollywood special effects to anyone's self-made video, whether that be on an iPhone, iPad or iPod touch, and we're just thrilled that millions of fans around the world were as excited as we were about the possibilities that this app brings."

    "Bottle Rocket Apps now employs over 100 full-time employees, dedicated to nothing but building great apps," said Calvin Carter, president of Bottle Rocket Apps. "In my 20 plus years in technology, I have never seen such a vibrant marketplace for software like the App Store."

    Apple offers developers a wealth of resources and tools to help them make great apps, plus a robust ecosystem and marketplace which provide customers a safe and easy way to discover them. Apple also provides developers great ways to monetize apps including in-app purchase, subscriptions and advertising, and helps market and support developer efforts in the App Store and beyond.

    The revolutionary App Store offers more than 775,000 apps to iPhone, iPad and iPod touch users in 155 countries around the world, with more than 300,000 native iPad apps available. App Store customers can choose from an incredible range of apps in 23 categories, including newspapers and magazines offered in Newsstand, games, business, news, sports, health & fitness and travel.



    Charge five devices from one outlet with the Griffin PowerDock 5

    Posted: 07 Jan 2013 02:09 AM PST

    Charge five devices from one outlet with the Griffin PowerDock 5 CES 2013is about to kick off and we are being inundated with new accessories. One of those that really stand out is the Griffin PowerDock 5 which is a counter top charge that can charge up to five devices at the same time from one power outlet. If you live in a home like me, this particular accessory could come in really handy; we currently have three iPads and three iPhones.

    PowerDock 5 is the ultimate space-saving, countertop charging and storage solution for up to 5 iPads. Designed for convenience and efficiency, PowerDock 5 contains five charging bays large enough to accommodate an iPad encased in even the largest of cases, including Griffin's own Survivor case. When not in use, PowerDock 5 keeps all the users' device cables tucked away and organized, ready for use at any time.

    Not only can this clever little accessory charge five devices at once but it also has the built in intelligence to know what power each device needs to charge at its optimal rate. The Griffin ChargeSensor senses the requirements of the device that is plugged in and provides the correct charging profile for that particular device.

    The PowerDock 5 should be available in Spring this year and will cost $99.99. Griffin will release it alongside two other new products, the PowerBlock Universal with ChargeSensor and the PowerJolt Universal with ChargeSensor. The PowerBlock Universal with ChargeSensor converts any power input between 100 and 240 volts into a safe 10 watt charger for your devices. The PowerJolt Universal is a car charger that again uses the ChargeSensor technology to deliver optimal charging when you are on the move. Both of these devices will be available in the Spring too and will cost $29.99 and $24.99 respectively.

    We are on the ground at CES 2013 so we will try and get a closer look and some hands on time with all of the new accessories being announced for the iPhone, iPad and iPod touch.

    Source: Press Release

    Griffin Rolls Out New Power Accessories at CES 2013

    Mobile power solutions will be showcased by Griffin in LVCC North Hall, Booth 5212 at CES 2013 in Las Vegas

    Las Vegas, NV — January 6, 2013 — Griffin Technology, one of the world's foremost creators of innovations for everyday life, is showcasing its new power lineup at the 2013 Consumer Electronics Show. The lineup includes a solution for storing and charging up to five iPads simultaneously, as well as two new smart chargers for the home and car.

    PowerDock 5 is the ultimate space-saving, countertop charging and storage solution for up to 5 iPads. Designed for convenience and efficiency, PowerDock 5 contains five charging bays large enough to accommodate an iPad encased in even the largest of cases, including Griffin's own Survivor case. When not in use, PowerDock 5 keeps all the users' device cables tucked away and organized, ready for use at any time. PowerDock 5, $99.99, is ideal for multiple-iPad households and work environments and will be available Spring 2013.

    Griffin also introduces a solution to a little-known problem. All mobile devices have specific charging profiles that dictate how much, and how quickly, they can charge. Most chargers are designed with a one-size-fits-all approach which typically does not support the requirements of each individual device. Griffin's new ChargeSensor technology senses the requirements of any device plugged into it, providing optimal charging for all USB-chargeable devices. Griffin introduces two new power solutions for Apple, Samsung, Android and Kindle devices, complete with Charge Sensor technology: PowerBlock Universal and PowerJolt Universal.

    PowerBlock Universal with ChargeSensor features a low profile design for plugging into power strips and plugs. Plugged into any AC power source from 100 to 240 volts, PowerBlock converts it to safe, efficient 10 watt charging for smartphones, tablets, and e-readers.

    PowerJolt Universal with ChargeSensor sports a low profile plug for the car's 12 volt accessory outlet and a powerful 10 watt charging circuit to charge mobile devices quickly and safely. An LED power indicator glows to signal that the device is ready to charge, and its internal SmartFuse protects against power fluctuations as it charges with a built-in circuit breaker, and no fuses to replace.

    Griffin's new ChargeSensor PowerBlock, $29.99, and PowerJolt, $24.99, will be available Spring 2013.

    Griffin Technology's 2013 line-up will be on display at CES 2013 in the LVCC North Hall, at Booth 5212.

    To schedule a meeting with Griffin's Public Relations Director, Jackie Ballinger Anderson, at CES, contact Madison McClymonds at MadisonMcclymonds@maxborgesagency.com or at 305-374-4404 x 146.

    For more information about Griffin Technology, visit www.griffintechnology.com.

    About Griffin Technology Founded on Paul Griffin's kitchen table in 1992, Griffin Technology Inc., is today one of the world's foremost creators of accessories for home, mobile, and personal technology. Unique products such as iTrip®, PowerMate®, iFM®, iMic® and Evolve® Wireless Speaker System have broken new ground in consumer electronics and created loyal fans the world over. Today, Griffin products are conceived, designed and developed in-house and continue to push the envelope of the industry they helped create.



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