lunes, 25 de marzo de 2013

iPad By Davis: “Impressions of Hearthstone, the upcoming Warcraft trading card game for iPad” plus 6 more

iPad By Davis: “Impressions of Hearthstone, the upcoming Warcraft trading card game for iPad” plus 6 more


Impressions of Hearthstone, the upcoming Warcraft trading card game for iPad

Posted: 25 Mar 2013 01:13 AM PDT

Hearthstone on an iPad

Blizzard announced their first mobile game at PAX East 2013, Hearthstone, which will be a free to play card game for iPad based on their popular Warcraft franchise.  Though they were a little gun shy with us as far as recording live gameplay footage goes, I got to play a few rounds and the game's pretty great. There's fully customized deck-building, a lot of familiar game mechanics for those that have played Magic, and plenty of nostalgia for longtime Warcraft fans.

Either player picks a hero, each representing a major class and having their own special ability. There are 9 classes supported right now, which leaves Death Knight and Monk out (for now). Both sides summon minions to attack each other on their turns by playing cards out of their hand and using limited (but ever increasing) resource points. Damage on minions is persistent between turns, so sont worry if you can't kill it in one go.

Games are live multiplayer, so unfortunately no asynchronous play here. My favorite aspect of Hearthstone so far are all of the little touches. For example, you can see which cards your opponent is fiddling with during gameplay. The decorative UI fringe has some light interactivity, such as a launchable catapult, to keep you entertained while your opponent takes their sweet time. There is a time limit on turns though, and you can always heckle them through preprogrammed phrases or live chat if you're playing with an buddy.

The Warcraft guys have dabbled in trading card games in the past, but so far this is looking to be the most promising effort. Keep an eye out for Hearthstone landing sometime this summer.



Resolve App for LighthouseApp lets you track your software support issues on the go

Posted: 24 Mar 2013 03:56 PM PDT

Resolve App for LighthouseApp lets you track your software support issues on the go

Resolve App by Dragon Forged Software is an iPhone front-end for the popular bug-tracking service LighthouseApp. As such, it requires that you have a LighthouseApp account in order to use it, but once you do, it gives you quick. convenient access to all your issues, right on your iPhone.

Resolve App includes real-time push notifications for ticket updates, ticket attachments via iCloud, custom ticket states, ticket and milestone project sorting, tag, milestone, and priority editing, and more. It supposed multiple projects, and you can view open, closed, invalid, and hold tickets, and all open and archived projects. There's even a built in browser and support for Markdown.

I bought it and played around with it a little using a demo account they were kind enough to provide me. I'm not a developer, so I lack sufficient foundation to judge the merits of LighthouseApp, but developers and designers I know have spoken highly of it. Resolve App does a good job of taking what looks to be a fairly dense, dynamic, and serious information set and making it usable on mobile.

If you're a LighthouseApp users and you want to take your support tickets with you on the go, give Resolve App a look and let me know what you think.



Last chance! Comment to win a FREE iPhone!

Posted: 24 Mar 2013 03:21 PM PDT

iMore app contest! Comment away for your chance to win a FREE iPhone!

Leave great comments during the month of March and you're entered to win a free iPhone!

Like we announced at the beginning of the month, the iMore 2.0 app is here! That's right, in 2013, iMore re-revolutionized our app, and we're thrilled to finally get it into the App Store and onto your iPhones! And it wouldn't be Mobile Nations if we didn't celebrate with a contest. So... We're giving away an iPhone!

AND THERE'S ONLY ONE WEEK LEFT TO ENTER!

Here's how!

How to enter!

  1. Download the free iMore app from the App Store - iTunes link
  2. Leave a comment on this post (or the original post, either is fine!) telling us you want to enter
  3. Start leaving high quality comments on all the other articles that interest you

How we'll choose the winner!

  1. We'll randomly pick an entrant from the comments on this post or the original post).
  2. We'll check their iMore profile to see how often and how well they commented this month.
  3. If they're awesome, with tons of high quality comments, they'll win a free iPhone (technically a $500 App Store gift certificate).

Why Step 3? It removes spammers, trolls, litterbugs, and people who simply post "FIRST! ZOMG I WANNA WIN" on every article from the mix, clearing the skies for awesome community members like you!

Contest ends March 31, 2013 at 11:59pm PT, and our usual rules apply.

So start commenting!!

That's it, that's all! Get the new iMore app, comment often, and comment well, and you're entered to win a FREE iPhone!



Weekend iPad Wallpaper: This Corrosion

Posted: 24 Mar 2013 09:30 AM PDT

This Corrosion iPad wallpaper

Today's iPad wallpaper pick is called This Corrosion. It's another one created by Brett Jordan (no relation) and shared at our iPad Insight Flickr group.

I've always been partial to abstract images as iPad wallpapers and this one drew me in as soon as I saw it. The color mix in it is one I don't recall seeing before, and I think it works extremely well on the iPad home screen and lets app icons still stand out on the page nicely.

Here's a look at it on my iPad mini home screen:

This Corrosion iPad mini wallpaper

Our iPad Insight Flickr group is now chock full of incredible art created on iPads and a great range of lovely iPad wallpapers. Check it out if you get a chance.


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iPad App Store Features: 10 Apps that Wow

Posted: 24 Mar 2013 08:50 AM PDT

10 Apps that Wow

One of this week's featured collections in the iPad App Store is 10 Apps that Wow. Here's the description of it:

From saving money on a last-minute hotel room to discovering the nether reaches of the cosmos, these apps offer truly awe-inspiring experiences. Each app is a bona fide conversation starter and as you progress through our top 10, you'll find yourself increasingly amazed at what's possible on your iPad.

It's a great idea for a collection, and one Apple could consider running once a month on the iPad App Store. There are plenty of apps that fit the bill.

I'm especially fond of 3 of the picks in this collection: MLB's At Bat, Brian Cox's Wonders of the Universe, and the magnificent WWF Together. I'm also well aware of how great Paper by FiftyThree is, as I've seen the fantastic art produced with it and even shared some of it over at my ...

Read the whole entry... »

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Editor's desk: GDC bound!

Posted: 24 Mar 2013 03:43 AM PDT

Editor's desk: GDC bound!

I'm about to leave for San Francisco, California and the Game Developer Conference (GDC 2013). I certainly don't have to tell anyone here how great the iPhone, iPod touch, and iPad are for gaming. Whether or not Apple "gets" gaming, they've enabled a lot of technology that a lot of developers have used to make great games. That's why, increasingly, iOS is a big deal in the gaming industry, and at events like GDC.

I'll be there along with our gaming editor Simon Sage, and Windows Phone Central's Paul Acevedo. Our goal at the show is to get a better idea of where mobile gaming is going in 2013, get a look at some upcoming titles, and do our very best to bring you all with us. As always, the official stuff will go up right here on iMore, Android Central, CrackBerry, and Windows Phone Central, and if you want the behind-the-scenes shenanigans, you should follow us on Twitter @reneritchie, @simonsage, and @segacon.

Because I'm flying today, I recorded the iMore show on Friday, and with Dieter Bohn from the Verge to boot. (Dieter started the show way back in 2007, and the first podcast I ever did was with Dieter, so it was great to have him back on.) He's one of the mightiest minds in mobile, and the show was a blast, so if you haven't already, check it out.

We've also got what might be the biggest episodes of Debug in the history of Debug coming your way Monday, so make sure you check back here in the morning. You won't want to miss it.

Don't forget, iMore is looking for a full-time assistant editor, so if that's you, make sure you check it out.

We've gotten a ton of applications already, but since I'll be away, we won't even be able to start going through them until next week. That means there's still plenty of time to get yours in. Also, We may be looking for a few more part-time writers in the near future, so if you don't have the experience necessary to help run a site like iMore -- and frankly, that skill set isn't too common yet -- there'll be ways to get a start too. More on that soon!

Also, If you're a developer, designer, gamer, or iMore reader in SF, don't hesitate to say hello. I'd love to talk to you.

Now, up up and away!

Part deux

I typically get to the airport about 2 hours early for US flights because both security lines and customs lines can be long. Yes, we clear US customs on the Canadian side because it's cheaper for the US to staff the few Canadian airports than the many, many US airports. (However a notice as posted that US budget problems were resulting in reduced staff -- thanks everyone!).

Impossibly, both security and customs were line-less. Absolutely without line. I cleared in about 5 minutes, went to my gate, and blogged for a bit. Then we boarded the plane and that's where the fun began.

We left the gate on time and taxied to the runway only to stop dead and sit there for an hour. Apparently a warning light had momentarily gone off and even though a reboot of the system "fixed it", they had to weight on approval from maintenance to go. Interestingly, they SMS'd maintenance and were awaiting a go-order back by SMS. And it never came. (Come on, seriously, check your phones!)

So, eventually, our by-now irate captain had to return us to the gate and go hunt for maintenance. We also had to refuel by then. Yikes. Odds were 50/50 at this point whether we'd leave or the flight would be cancelled, but odds were 100/0 almost all of our connections had been missed.

At this point a bunch of guys got stressed and demanded to de-board. They needed an escort, and to have their bags removed, so more time. Eventually we got our good-to-go, and by then two of the knuckle heads were back demanding to be let back on the plane.

So, almost 3 hours and several human-caused problems later, we finally took off. Delta, to make it up to everyone, offered free booze and $6 vouchers. Yay? I got rebooked on a later flight, though my seat changed from front row aisle to mid-row middle. I hate that seat. Hot and claustrophobic, but rebookers can't be choosers.

While at Detroit airport, with lots of time to kill, I polled Twitter asking for food recommendations. The unanimous consensus was a "Coney", which I thought was an island in New York but turns out to be a hot dog with meat sauce and onions. Guess what we call those in Montreal? Michigan's. It was good though. (I troll Instagram with food pics, so check there for visuals.) It was good, aided by the sight of the indoor monorail zipping back and forth, and the whimsy that came from the waitress explaining to me that their Pepsi product name for Sprite and 7 Up was Sierra Mist at that particular airport establishment.

The plane was late, and took a while to board, so we left for San Francisco late. There was an iMore fan sitting up front, however, who was nice enough to introduce himself and let me know he was enjoying the podcast lately. I didn't catch his name, but if he's -- if you're -- reading this, thanks. Means the world.

The second leg of my flight had Wi-Fi, though Gogo continues to break by heart with long periods of dead networking. I couldn't get much done, so I watched Zero Dark Thirty. The book No Easy Day was much better.

We made it in early, which was nice, and now I'm writing this as I sit and wait for our gaming editor, Simon Sage to arrive. He flew straight from PAX East in Boston.

Next stop, GDC!



How to speed up Retina MacBook Pro wake from sleep

Posted: 24 Mar 2013 05:04 AM PDT

Last week while Mark Gurman and I were complaining about those little imperfections that mar the otherwise fantastic Retina MacBook Pro experience, Chad Coleman passed along a tip from Erv Walter on how to make the Retina MacBook Pro wake from sleep faster. This is for those times when you lift the lid, see the password entry field, but can't actually enter a password for what feels like 10 seconds or so. I mentioned it on MacBreak Weekly on Tuesday, and so many people found it helpful I figured I'd mention it here as well. From Ewal.net:

What is actually happening is that these new MacBook Pro's (and recent MacBook Air's) have a new powersaving mode which Apple calls standby. Standby mode kicks in after the laptop has been in normal sleep mode for about an hour. When that happens, the contents of RAM are written to the hard drive and the RAM is powered down to further extend battery life. In theory, the laptop will last up to 30 days in standby mode. The trade off is that, when waking up, it takes a long time to reload 16 GB of RAM from the hard drive (even with SSD).

It's a battery saving feature that, if you're plugged in, feels like a bug. If you're not on the road and you want speed over savings, Walter shows a terminal command that lets you change the standby delay. I've been using it all week and it's been great. I'll be traveling this week, however, so I'll be reverting to default. That's the nice thing about it -- you can set it to what makes the most sense for your current work flow.

For more information, and the terminal command you need to use, hit the link below.

Source: Ewal.net



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