viernes, 10 de mayo de 2013

iPad By Davis: “YouTube launches paid channels, watch them back on your iPhone, iPad and Apple TV” plus 12 more

iPad By Davis: “YouTube launches paid channels, watch them back on your iPhone, iPad and Apple TV” plus 12 more


YouTube launches paid channels, watch them back on your iPhone, iPad and Apple TV

Posted: 09 May 2013 03:37 PM PDT

Having been much rumored in recent weeks, YouTube has finally pulled the trigger on launching paid channels. The subscription based channels start at a monthly rate of $0.99 and all come with a 14 day free trial period. Best of all, once subscribed the channels are available to enjoy on your iPhone, iPad, and Apple TV beyond the browser on your Mac.

This is because the paid channels add to your list of subscribed channels, right along side your non-paid channel subscriptions. So, when you fire up your Apple TV, the paid channels will be right there to watch on the big screen. There aren't many channels to choose from at the moment -- just 53 at present -- but the programme is in its pilot stage, and YouTube has said they hope to launch more paid channels in the near future. UFC has a channel at launch, which is sure to be popular and has a whole host of classic matches to view as well.

Paying for content on YouTube may seem a little crazy, but the service has expanded far beyond grumpy cat and crying baby videos. Already there is a lot of premium content on YouTube, and the paid channel partners will have to deliver premium content to succeed. But, since we already pay for content in so many other places, YouTube is no different so long as the quality is there. And if a guaranteed pay day means we get better videos, it's a positive move.

There will be skeptics, for sure, but it's also worth asking ourselves whether or not we have room in our lives for another pay-to-view video on-demand service. In a world full of Netflix, Hulu Plus, LOVEFiLM and Amazon Instant Video, we're already pretty well catered for in the subscription space. But, YouTube is a well established, globally available video platform, so potentially its reach is greater than those other services combined.

It's a bold move, but not a totally unexpected one. Personally, I'm not too concerned who I'm paying for my content, just so long as I get it. YouTube isn't without its problems, but the name is synonymous with online video so there is big potential providing the execution is done right.

So, are you willing to pay for YouTube content? Can you add another subscription based service into your life? How about the current channels; if you've subscribed to one already, what do you think? Jump into the comments and let us know!

Source: YouTube

    


Space Ace brings old school arcade gaming to the Mac

Posted: 09 May 2013 01:35 PM PDT

Space Ace navigates a treacherous maze

One of the breakout video games of the mid-1980s is back on the Mac, in all of its original glory. Space Ace, the game featuring cel animation created by former Disney animator Don Bluth, is now available for download from the Mac App Store. If you're a child of the 80s, it's a fun trip down memory lane.

For the uninitated: Back in the 1980s, we went to arcades to play the latest video games. We'd while away our time playing our favorites, jamming quarters into coin slots for a few brief minutes of fun. We also wore parachute pants and skinny leather ties and listened to music on Walkman cassette players. It was another era. I had hair back then.

Most games of the early to mid 80s varied between blotchy, blocky sprite-based graphics and sharp-lined vector graphics, but computing power was very limited, and thus so was graphics rendering capabilities. Cinematronics introduced Dragon's Lair in 1983, and rewrote the rules. The game used real cel-drawn animation created by Don Bluth, stored on laserdisc. It was quickly succeeded by another Bluth-made game called Space Ace.

Space Ace makes his way down a corridor

Space Ace is the blond, lantern-jawed defender of truth, justice and the planet Earth. The evil blue-skinned alien Borf hits Ace with a weapon called the Infanto-ray, which reduces the strapping Ace to his gawky teenage form, Dexter. Borf then kidnaps Ace's girlfriend Kimberly, and Ace/Dexter has to rescue her and defeat Borf.

To help Ace/Dexter achieve his goals, you need to direct him to move and take action at key moments during animated sequences. Make the wrong move and Ace might fall to his doom, get zapped by a laser beam or crash his spaceship into a wall. Make the right move and be rewarded with a few more seconds of animation before another key sequence appears and you have to do the same all over again.

It's a unique gameplay experience, because you can't arbitrarily move Ace in any direction - you have to follow a rigid set of commands, executed at precisely the right time, in order to win. That requires both good reflexes and good memory skills. There are a few branching choices you can make, but Space Ace isn't the sort of game that lends itself to being replayed a lot.

Boom goes Space Ace's enemies

After each death, you're knocked back to the beginning of a scene or sequence, and that gets irritating fast. Fortunately, you have unlimited continues, so you can pick up where you left off, and a saved game feature lets you continue the game at a later point (but it doesn't let you save multiple game files). The pacing is vicious - you barely have a moment to catch your breath before you have to execute another move.

Just like the coin-op arcade version, Space Ace sports three difficulty settings, which truncate content from the game rather than adjust any inherent gameplay difficulty (kind of difficult to do so when everything is so heavily scripted). The only way to play through the entire unabridged game is to play on Ace mode.

Space Ace goes platform jumping

Settings allow you to adjust how much help you'll get in the game - it can guide you with arrows to make the correct move, and cues beeps to let you know when to act - and there's also a full screen setting that doesn't quite work - my menu bar was still visible.

Extras with the game include the "Attract" mode that the original arcade game used to get players to try it out, the ability to watch the game all the way through, a high score table and a tutorial.

The good

  • Unique animation created by legendary artist Don Bluth
  • Faithful recreation of 80s arcade classic
  • Extras to sweeten the pot a little bit

The bad

  • Only one saved game
  • Limited replay value
  • Pacing is too fast

The Bottom Line

Space Ace doesn't hold up to today's games in terms of actual gameplay, but it's a piece of nostalgia bound to tickle the fancy of gamers of a certain age. It's been faithfully recreated on the Mac, but it's probably more of a museum piece than it is something that you'll want to play over and over again.

    


How to redeem gift cards and app promo codes straight from your iPhone and iPad

Posted: 09 May 2013 11:55 AM PDT

How to redeem gift cards and app promo codes straight from your iPhone and iPad

If you've received an iTunes, iBooks, or App Store gift card, or received a promo code for a specific app, they can all be redeemed either using iTunes on your computer or straight from your iPhone and iPad. Regardless what kind of gift card you have, they all spend the same and can be redeemed the same way. Follow along and we'll show you how to cash them in directly from your iPhone or iPad.

How to redeem a gift card with the App Store app on iPhone and iPad

  1. Launch the App Store app from the Home screen of your iPhone or iPad.
  2. Tap on the Featured tab in the bottom navigation if you aren't there already.
  3. Scroll all the way down to the bottom of the Featured page.
  4. Tap on the Redeem button.
  5. You may be asked to sign into your iTunes ID, do that now.
  6. Now type in the code from your gift card and then tap Redeem in the upper right hand corner.

That's all there is to it. As long as the gift card code was valid, it will be credited to your iTunes account.

How to redeem a gift card with the iTunes app on iPhone and iPad

  1. Launch the iTunes app from the Home screen of your iPhone or iPad.
  2. Scroll down to the bottom of any page except the search page.
  3. You'll see a Redeem button. Tap on it.
  4. You may be asked to sign into your iTunes ID, do that now.
  5. Now type in the code from your gift card and then tap Redeem in the upper right hand corner.

    


Notable New iPad Apps: The Loop Magazine

Posted: 09 May 2013 11:06 AM PDT

The Loop Magazine

Today Jim Dalrymple has released The Loop Magazine for iPad and iPhone in the App Store. This magazine app is a new extension of the popular The Loop website, and will cover similar ground.

Dalrymople is known for his straight shooting approach on all things Apple, music, Heineken, and other topics. He's not a man to use 30 words when just one will do – and he's famous for giving his confirmation of a hot Apple rumor with just a simple 'Yep'. Oh, and the fact that he's nearly always right when it comes to his verdicts on these rumors doesn't hurt either.

Here's a little slice of Dalrymple's Welcome post in Issue 1 of The Loop Magazine:

This magazine will serve as an extension of my interests on The Loop Web site, with articles written by some of the great authors I've come to know over my nearly 20 years writing about Apple. All of the articles have been written...

Read the whole entry... »

This posting includes an audio/video/photo media file: Download Now

Auto-play for TV shows comes to Netflix in latest update to iOS app

Posted: 09 May 2013 11:39 AM PDT

Netflix has just pushed out an update to their iOS application that will please watchers of television shows via the service. The new post-play feature will cue and then begin the next episode in the season once the currently watched one ends. It's great news that a source of minor frustration has been put to rest, and the new goodies don't stop there.

Post-play for movies will display at the end of a currently watched movie, and will show the three best recommendations of other movies to watch. In addition, Netflix also says they have added enhanced second screen options in this latest update.

    


Sennheiser offers smartphone-ready versions of popular headsets

Posted: 09 May 2013 11:32 AM PDT

Sennheiser headsets

German audio products maker Sennheiser has announced the availability of three new headsets designed for use with smartphones- as "universal" designs, they'll work with iPhones, BlackBerrys, Samsung, HTC handsets and all the rest. The headsets are based on existing designs, but now incorporate smartphone controls and microphones. The new headsets include two over the ear models and one earbud model.

The $80 HD 219s is an on-the-ear headset with a closed back design to help reduce outside noise, while the $100 HD429s goes around your ears and delivers meatier bass response. If you don't want big cans cupping the sides of your head like a DJ, the MM 70s may be more your style - earbuds that rest in your ear canal, based on one of Sennheiser's most popular models.

All of them feature neodymium magnets and inline controls to manage calls, adjust volume up and down, play and pause music and change tracks.

I'm not much into earbuds but those HD 429s look mighty tasty.

You can get more info from Sennheiser's Web site, and they should be available from wherever Sennheiser stuff is sold.

    


Delicious Library 3 review: Catalog your life, share it with friends, and loan items out

Posted: 09 May 2013 11:19 AM PDT

Delicious Library 3 review: Catalog your life, share it with friends, and loan items out

Delicious Library allows you to categorize pretty much your entire life and keep a running inventory of virtually anything you own. This can include books, movies, music, games, gadgets, and more. With built-in Amazon support, you can find virtually anything to add to your library or just scan bar codes in order to add items. Friends that use Delicious Library can view your library and you can use it to track who you've loaned things to and when you'd like them back.

A lot of us have extensive collections of something or another. Delicious Library can help you not only keep a running inventory of everything but also track who you've loaned things too. There have been too many occasions that I've loaned out box sets or books and then forgot who I've loaned them to and more often than not, don't get them back. Delicious Library solves that problem.

When it comes to sharing libraries, you can either add friends solely for the reason of keeping track what you've loaned or to view other Delicious Library user's libraries. In order to share your library you'll have to publish it somewhere. For most of us, that'll probably be to Dropbox. Once it's in your public folder, you can then share that URL with your friends to view your library.

If you ever have items that you own get stolen, Delicious Library can also help you generate forms for insurance claims that you can easily print based on their value. As far as value goes, Delicious Library can give you an overview based on what your entire library is currently worth and what you paid for it. You can then also break it down into subsections to view worth for individual categories. You can also change attributes on individual items based on new, used, rare, and other options.

The good

  • Gorgeous interface, there really is no better way to inventory what you own
  • Borrow features make it easy to keep track of who is in possession of your belongings
  • Share libraries make for an easy way to find something you'd like to borrow instead of buy
  • Shelves allow you to fine tune how you want to sort things past stock sort options

The bad

  • For items with variables, Amazon search doesn't show very detailed information in quick view, it'd be nice to see an expanded preview instead of having to click a link to view it outside of Delicious Library
  • Viewing friend's libraries is somewhat buggy, where I received unverified messages when trying to add and view libraries
  • Recommended section offers good content but just as much irrelevant content as well

The bottom line

If you're determined to keep track of high dollar items or electronics, Delicious Library 3 is the best option. The ease of which you can track borrowed items will make it a great option for someone with friends with bad habits of not returning things.

I haven't found a practical use for Delicious Library outside of tracking high dollar electronics in case they're ever stolen or borrowing books and movies to friends, but I'm glad I have the option. If it reminds me who has my stuff when I forget (which I will), it's definitely worth the price tag for that feature alone.

    


Paris, France finally gets its Apple Maps Flyover

Posted: 09 May 2013 10:58 AM PDT

Apple's 3D Flyover support in Maps continues to roll out across the globe, and the latest major addition is that of the French capital, Paris. Prior, the only French city that was supported by Flyover was Lyon. The report initially emerged by way of Igen.fr, and indeed seems to be accurate.

3D Flyover is one of the standout features in Apple Maps, and while initially launching with limited support, cities have steadily been added in the time since. Paris is once of the worlds great cities, so to take an aerial tour across the Eiffel Tower, down the Champs-Elysées and take in the Arc de Triomphe seems fitting.

There's still many more locations around the world to be supported by by Flyover, so tell us where you'd like to see added next.

Source: Igen.fr

    


iPhone 4 to be available for 50p per day at UK high-street retailer

Posted: 09 May 2013 09:57 AM PDT

The iPhone 4 is about to get a whole lot cheaper in the UK. According to Pocket-Lint, beginning May 10 high-street retailer Carphone Warehouse is set to offer the iPhone 4 on contract for £17 per month with a free phone. Or, to put it another way, you'll be able to pick up an iPhone 4 for just 50p per day.

OK, so to take advantage of the deal you'll be getting an 8GB iPhone 4. But, you'll also be getting iOS 6, a Retina Display and all the content you can handle from the iTunes and App Store. Available at this price on either Three or O2, it is the cheapest that the retailer has ever offered the iPhone for sale.

With the rumor mills continuing to roll with regards a cheaper, 'budget' iPhone, the question is; is it truly necessary? The iPhone 4 may be two years old now, but has never had the stigma attached to it that in any way is it a budget device. And it still remains perfectly capable, at least for now. At such a low price, those making their first leap into the world of smartphones would have to be tempted.

So, would you consider picking up an iPhone 4 on such a low cost agreement? Is there room for a 'budget' iPhone when the iPhone 4 can be had for such a low outlay?

Source: Pocket-Lint

    


AT&T launches Aio Wireless, offers the iPhone on prepaid. Anyone tempted?

Posted: 09 May 2013 09:44 AM PDT

AT&T launches prepaid service Aio Wireless

AT&T has just launched Aio Wireless, a new prepaid cellular service that boasts the iPhone as one of their flagship devices. Since it is a prepaid service, Aio offers plans without a contract, and users can either bring their own compatible device, or buy it from Aio at full price. AT&T touted the simplicity of the service in a statement today.

Today Aio Wireless announced the launch of a new nationwide wireless service for consumers interested in a first-class wireless experience at a value price, without an annual contract. Aio provides new choices, seamless customer experience, and simplified service and offerings to value-conscious customers interested in an unlimited talk/text/data plan with no annual contract.

Aio's plans do come with unlimited data, but your speed will be throttled after a limited based on the plan you choose. For instance, the Aio Smart plan, at $55 per month, offers 2GB of high-speed data before lowering your speed, while the Aio Pro, at $70 per month, plan gives you 7GB. Also. while Aio calls its data speeds "4G", those speeds are up to 4Mbps, indicating that LTE is not offered yet.

Aio launches with full support for the iPhone 5, displaying it prominently on its front page and selling the device through its online store. But because this is a prepaid service, buying the iPhone can be expensive, with the 16GB model starting at $649. While that might not be daunting to customers used to paying full price for their phone, those new to the prepaid market might experience some sticker shock.

Aio Wireless launches in Houston, Texas, and in Florida in Orlando and Tampa today, with plans to expand across the U.S. over the next year. Anyone considering a switch?

Source: Aio Wireless, AT&T

    


Deal of the Day: 52% off the Trident Kraken AMS Case for iPhone 5

Posted: 09 May 2013 07:42 AM PDT

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This case has a tough exoskeleton, featuring hardened polycarbonate, providing a stylish and rugged surface for maximum protection. The double-thick, impact-resistant silicone corners absorb shock if your iPhone 5 is dropped while the ports are covered with silicone plugs to keep out dirt and debris. The Kraken A.M.S. case also includes a detachable aluminum media stand for convenient viewing.

List Price: $49.95      Today Only: $24.00

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The Loop Magazine: The long-form Loop you've been waiting for!

Posted: 09 May 2013 07:07 AM PDT

The Loop Magazine: The long-form Loop you've been waiting for!

I've been bitching to Jim Dalrymple of The Loop for years that, as much as I liked his and Peter Cohen's highly curated, Apple-, web-, music-, and gaming-centric link-list style, I missed their longer form pieces, the kind I remembered fondly from Macworld. Jim, of course, laughed. You might well know Jim's laugh. It's equal parts hilarious and bone-chilling. That laugh. Then, one day, he called me and said I could stop my bitching. He had a plan. He was going to start The Loop Magazine.

And now here it is, on the App Store, in Newsstand, and on my iPhone and iPad. I've been testing it out for a while , and I daresay setting new records for dumbassery in my feedback -- you don't want to hear the laugh that engenders, trust me. And it's everything you've come to expect from Jim and Peter, and more. They've both got articles in the first issue, Peter an article on the balkanization of Mac gaming, and Jim a welcome letter:

In 1994, I helped start a Web site that would later be sold to Macworld. I started publishing on the Internet because I believed it was the publishing platform of the future. Almost 20 years later, I have chosen Apple's Newsstand for the very same reason.

The first issue of The Loop magazine features some great writers covering music, design, technology, games and Apple — some of my favorite topics. I hope you enjoy it!

Like Marco Arment's The Magazine, however, which they credit for inspiring The Loop Magazine, Jim and Peter have also collected together some amazing collaborators, including Matt Gammell, Jodan Rudess, Ben Bajarin, Michael Simmons, and Holly Winewell, aka Brenda Singer. And that's just the first issue.

Also like The Magazine, the Loop Magazine will publish new issues every two weeks, and the subscription will run $1.99 a month. Unlike Arment, a noted developer who coded his own app with design help from Pacific Helm, Jim and Peter are staying focused on their journalistic strengths here, and handed off the development heavy lifting to Jamie Smyth and Daniel Genser at TypeEngine. The results are pretty damn good.

The Loop Magazine is clean, elegant, and fast. It uses the familiar menu button and sidebar layout (though eschews the hamburger and basement design for an arrow and slide-over panel). A Share Sheet lets you send links for the various articles via Mail, Messages, Twitter, Facebook, App.net, or copy them to the clipboard. There aren't any The Magazine-style popovers, at least not yet, or integration with read-later services like Instapaper or Pocket. The former probably isn't necessary. The latter would be nice in a future update.

The Loop Magazine table of contents, article view, and share sheet

A great app experience is one thing, though. Content is what's going to make or break any publication, print, online, or in-app. The Loop Magazine is off to a great start in that regard, and Jim and Peter have been around the industry long enough, and have just exactly the kind of connections necessary, to keep fielding great issues for months and years to come.

Marco Arment's The Magazine has evolved into its own, unique voice. There's room for lots of those, and I'm thrilled, as a reader, we're getting more of them, starting with The Loop. There's a free trial subscription, so check it out and let me know what you think.

Note: Peter Cohen, who co-founded The Loop with Jim, also works here on iMore. Jim told me about the Loop Magazine long before Peter joined us at iMore, however, and I haven't discussed this review with either of them. Still, I'd recommend checking out other reviews to make sure you get as well-rounded an opinion of The Loop Magazine as possible.

    


Pixelmator for Mac gets a major update, over 100 new features and improvements

Posted: 09 May 2013 03:53 AM PDT

Popular Mac photo editing application Pixelmator has just received a major update pushed out via the Mac App Store. The Pixelmator team has been teasing the update -- known as 2.2 Blueberry -- in recent days on their blog, but today it has pushed out complete with over 100 new features and improvements.

As such, we're not going to go through them all; the day isn't long enough. The headline features read well, though. Blueberry brings Smart Shape tools with easy-to-use controls for adjusting outlines, a Smart Move tool that intelligently knows when you're working with shape or image layers and gives you the right tools for the job, and a new Light Leak effect for 'retro-artistically' illuminated images.

And that's just the beginning. Additional tools include new color popovers for quicker access to swatches, improved drawing tools, an improved Type Tool, and major performance improvements.

This update is huge, a major push forward from the Pixelmator team. We're going to need to spend a little time getting to know Blueberry, and play around with some of these fantastic sounding new features. The 2.2 update is available free of charge to anyone who has previously purchased Pixelmator from the Mac App Store, and is available to new customers for $14.99.

What do you think to the Blueberry update to Pixelmator? Does it now tick more of the boxes for you? How about first time Pixelmator users, are you glad you dropped the money on it? Let us know in the comments!

    


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