jueves, 17 de enero de 2013

iPad By Davis: “Real Racing 3 looks like the racing game of your dreams, should be here in February” plus 15 more

iPad By Davis: “Real Racing 3 looks like the racing game of your dreams, should be here in February” plus 15 more


Real Racing 3 looks like the racing game of your dreams, should be here in February

Posted: 16 Jan 2013 11:49 PM PST

Real Racing 3 looks like the racing game of your dreams, should be here in FebruaryFiremonkeys, the maker of the Real Racing games has been teasing us with Developer Diary videos for its upcoming Real Racing 3 title. This latest video shows us a bit more in game footage which looks stunningly realistic as well as a look behind the scenes at creating a new track from scratch for this huge gaming franchise. Real Racing 3 was originally shown off at the September 12 iPhone 5 event and was due for release at the end of last year, it missed that date but it looks like it is going to be well worth the wait.

Real Racing 3 lets gamers compete against friends and rival drivers from around the world. Fans can race on real world circuits with powerful dream cars from all-new manufacturers like Porsche, Audi, and Dodge. With the improvements achieved with Real Racing 2, the team aimed to raise the bar on expectations and continue to give their artists the ability to create the most realistic graphic effects on cars on an individual basis. Including realistic reflections, customizable cars and improved details down to glosses and finishes, Real Racing 3 delivers the unique experience of speeding in some of the best cars on world famous race tracks.

Also in the latest Developer Diary video, Rob Murray of Firemonkeys talks us through the process of creating a new track from scratch; this time in their own backyard, Melbourne Australia. The process is quite interesting especially as the Melbourne track that they created isn't based on any real world track but was created from scratch from the streets of Melbourne.

Take a look at the video below and try and contain your excitement; Real Racing 3 is set to arrive in the App Store sometime in February. It looks like being Firemonkeys best version yet; and that is some achievement if it turns out that way. I personally cannot wait to get my hands on this one!

Source: YouTube via Touch Arcade



How to make free voice calls over Wi-Fi with Facebook Messenger for iPhone

Posted: 16 Jan 2013 09:37 PM PST

How to make free voice calls over Wi-Fi with Facebook Messenger for iPhone

If you're in the U.S. or Canada, Facebook Messenger for iPhone now lets you place Skype-like VoIP (voice over IP) audio calls over Wi-Fi to any of your friends who also happen to be in the U.S. or Canada. There's no FaceTime-style video calls yet, and no international calls, and the quality doesn't yet sound as good as Skype, but if you live in Facebook Messenger, it can be a convenient alternative.

The only problem is, Facebook hasn't exactly made the calling process obvious. And in some cases, it's downright cumbersome. Here's how you do it...

  1. Download Facebook Messenger from the App Store
  2. Launch Facebook Messenger from your iPhone Home screen.
  3. If you already have a recent text message conversation going on with the person you want to call, tap it.
  4. If you don't already have a recent text message conversation going on, tap the compose button at the bottom right. Then:
    1. Enter the name of the friend you want call.
    2. Tap on the friend they show up in the search results.
    3. Type a message to the friend.
    4. Tap Send to send the message.
  5. Tap on the Info button at the top right.
  6. Tap the Free Call button mid-screen left.

That's it! Provided you're both in the U.S. or Canada, and both on Wi-Fi, Facebook will connect your call.

Note: You have to have Facebook Messenger running, or have Push Notifications enable to alert you to incoming calls, or you won't know if or when a friend calls you.

If you get it working, or figure out any way to connect a call without jumping through the text messages hoop, let me know!



Napkin brings super fast, super good looking, super shareable image annotation to the Mac

Posted: 16 Jan 2013 09:31 PM PST

Napkin is a brand new take on image annotation crafted for the Mac by Aged & Distilled. Combining intuitive gestures, fluid shape creation, just-type text entry, and a lot of really disciplined, really smart interface choices, it manages to bring the immediacy of iOS to OS X, producing results that are as fast as they are beautiful.

It began with Guy English -- maybe you've heard of him -- who'd worked in gaming, renowned Mac apps, and one of the most successful franchises in iOS history. That was the industry's Gom Jabbar. This was his -- he was going to make an iPhone app on the Mac. It was before the iPad launched, and the challenge of iOS-style speed with OS X-afforded scope was compelling. So was his desire for an app that would let him easily, elegantly share images, and collaborate with clients and co-workers regardless of the distances involved. It was an idea he wanted to put on screen. It was code he wanted to write.

Chris Parrish had built software for Adobe and won Apple design awards, and he was looking to do something different as well. They created Aged & Distilled -- don't ask them which is which -- and brought in designer Thomas Unterberger to paint it up. Together they re-imagined and re-focused English's original idea, transforming it into something that looks like it could have been part of an iWork suite, and works like it's only one step removed from the iPad. Transforming it into a product. Napkin.

  • For more on the creation of Napkin, the challenges they faced and choices they made, check out Iterate: Aged & Distilled and Napkin, coming later today!

Napkin doesn't do everything a full on PDF suite does. It takes a deliberately less-is-more approach. It's reductionist by design. The only possible exception is the menu bar. While Apple has increasingly taken color out of their Mac interfaces, Napkin still uses it, and uses it well. It never competes with the content on the canvas, but is always there to better snap the eye to the controls. That was purposeful, according to Unterberger, as was the bright orange, diner-inspired icon. It makes Napkin instantly recognizable on docks increasingly swathed in shades of blue.

You start off with a clean canvas. It defaults to a subtle napkin texture, but you can also choose white or transparent. To begin working, add or drag in one or more images.

To create a call-out, draw anything even remotely approximating a circle or oval. To pick the focus of the callout, drag the cross-hairs to their intended target on the image. To change the scale, double tap in the center and adjust the slider. Once set, drag the callout anywhere you want, and never worry about it changing until you change it.

To create a shape, hold down command and draw a rectangle/square or oval/circle. If you draw the wrong kind of shape, there's no need to undo, delete, or start over. Just drag the handles and a round becomes a round-rect becomes a rectangle. (Don't ask me how, English said something about them all being the same form in code -- it sounded both truthy and Zen.) The handles even intelligently place themselves along the longest edge, to aid in usability.

To create an arrow, draw a line and then adjust the base and point icon to just exactly where you want it. It'll even "lock" on objects it touches and move with them going forward.

To create text, just start typing. Once the text you want is there, put it where you want it and style it just the way you like.

To select items, hold down shift and drag across them.

To "save" a Napkin, just grab the document icon and drag it to the Desktop, to the Finder, or straight into imaging apps like Photoshop if you like.

To share a Napkin, click on the OS X 10.8 share button and chose iCloud, Export, Email, Message, AirDrop, Twitter, Facebook or Flickr. (Through some form of Elektra-level ninjary, Napkin will even suss out the direct iCloud link and provide it to you to share however you like.)

Napkin interface

Once you get get used to it -- something helped enormously by an introduction video and initial text tips -- you can mark up everything from interface concepts to internet memes with almost no overhead. Napkin just figures out what you're most likely trying to do and just does it for you, letting you fine tune or change the results afterwards, if you need or want to. It stays entirely out of your way unless or until you decide otherwise. That's what makes Napkin so speed-force fast.

I'd love to see a few more features in the future, but only a carefully selected few. Things that add to the speed and ease of use, but never get in its way. iWork-style object snapping and dynamic alignment guides, for example.

And yeah, it's begging for an iPad version.

For now, though, English, Parrish, and Unterberger are locked on getting 1.0 shipped for the Mac. They're already using it for their own work, both on Napkin and for their contract jobs, so that they can quickly show, rather than laboriously tell, their thoughts, critiques, iterations, and ideas on the products they're making.

I've been using Napkin for a while in a similar fashion, and I've gotten fast enough with it, and impressed enough with its results, that you'll be seeing it on iMore in our help and how-to pieces going forward. I can't give any better recommendation than that.

Napkin lets you direct attention just exactly where you want it, express an opinion quickly and clearly, share it easily, and do it all in style.

Check it out.

Note: Guy English is a friend and my co-host on the Debug podcast. For that reason, I was planning to have someone else write this piece. However, the timing on that didn't work out, and it got kicked back to me. To mitigate any conflicts, however, I'll add links below to other reviews, so you can get more opinions and context.



Temple Run 2 for iPhone and iPad now available in the App Store

Posted: 16 Jan 2013 08:21 PM PST

Temple Run 2, the hotly-anticipated sequel to the classic iOS endless runner, is now available in the U.S. App Store, and around the world. It's a universal binary, so it works on both iPhone/iPod touch, and iPad. It's also free to download, though you can in-app purchase a coin doubler if you're into that sort of thing.

I haven't had a chance to try it yet, so if you have, let me know what I'm missing. I'll be firing it up soon, so I need to know -- will I be able to get any sleep tonight?



Now you can follow all of iMore on Google+!

Posted: 16 Jan 2013 03:01 PM PST

Now you can follow all of iMore on Google+!

If Google+ is your thing, we have some good news for you -- all of our iMore stories are now posted there for you to enjoy. And share. And plus. A lot.

That's right, just like Twitter, ADN, Facebook, and RSS, Google+ is now getting absolutely everything iMore has to offer. That includes news and editorials, apps and accessories, reviews and how-tos, podcasts and contests.

If you're curious how we're doing it, it's all thanks to dlvr.it's, you-could-call-it-experimental, support for the brand new Google+ write API. Yes, that does mean it might not be as stable as our other social feeds, but right now it seems to be working really well, and we'll be sure to keep an eye on it to make sure that continues.

So, if you use Google+, circle us up, and let's get plussy!



Facebook Messenger VoIP audio calling comes to the U.S.

Posted: 16 Jan 2013 02:13 PM PST

Facebook Messenger VoIP audio calling comes to the U.S.

Facebook Messenger's VoIP audio calling service, previously exclusive to Canada, has now been expanded to cover users in the Unites States of America. Ellis Hamburger from The Verge reported:

Facebook has confirmed to The Verge that the feature began rolling out to US users today, and requires no update through the App Store.

There's no video calling yet, so it's not a total, frontal assault on Skype, FaceTime, and other established VoIP services yet, but given Facebook's massive user base, that's a switch that can be flipped, and an attack that can begin at any time.

It worked fine when I tried it in Canada a while back, but no one hits a service like American hits a service. So, if you've taken Facebook Messenger calls for a spin, let me know how they sounded to you.

Source: The Verge



How to manage calendar alerts on your iPhone and iPad

Posted: 16 Jan 2013 01:30 PM PST

How to manage calendar alerts on your iPhone and iPad

The iPhone and iPad are both great tools for keeping you on task and getting you organized. Not only can you create your own calendars, you can also customize alerts and when you receive them. If you aren't sure how, follow along and we'll help you get up and running in no time.

How to disable calendar alerts on your iPhone and iPad

  1. Launch the Settings app from the Home screen of your iPhone or iPad.
  2. Tap on Mail, Contacts, Calendar.
  3. Scroll down to the calendar section and tap on Default Alert Times.
  4. Tap on the type of event you'd like to disable alerts for.
  5. Tap on the option for None at the very top.
  6. You can repeat this process for any calendar entry type that you don't want to receive alerts for.

How to change the default alert time for calendar events on your iPhone and iPad

  1. Launch the Settings app from the Home screen of your iPhone or iPad.
  2. Tap on Mail, Contacts, Calendars.
  3. Scroll down to the calendar section and tap on Default Alert Times.
  4. From here you can choose the type of event you'd like to change the default alert time for. You can choose between birthdays, events, and all day events.
  5. Inside that event type, choose from one of the presets that closest matches when you'd like your iPhone or iPad to alert you of that kind of event.
  6. That's it. Your alert times will now abide by the times you've chosen.

How to change the time zone for calendar alerts on your iPhone and iPad

By default, your iPhone or iPad will automatically change time zones and assume your events should change as well. Say you fly from New York to Las Vegas. Your Calendar app will automatically change to the given time zone which means an alert set at 9:30am will go off at that time in the new time zone, not your home time zone.

If you don't like this behavior, you can easily change this setting within your iPhone or iPad's settings panel.

  1. Launch the Settings app from the Home screen of your iPhone or iPad.
  2. Tap on Mail, Contacts, Calendars.
  3. Now tap on Time Zone Support.
  4. At the top, turn the Time Zone Support option to Off.
  5. Now tap on the Time Zone option underneath it.
  6. Search for and choose the time zone you'd like your calendar to abide by.
  7. Your calendar will now alert you and abide by the time zone you've told it to instead of automatically changing when you enter a different time zone.


AT&T expands FaceTime over cellular to iPhone 4S users, all tiered data plans

Posted: 16 Jan 2013 12:23 PM PST

AT&T expanding FaceTime over cellular to 4S users, all tiered data plans

AT&T has announced that they are expanding the availability of FaceTime over cellular to all customers with a compatible iOS device, no matter what data plan they have. While some AT&T iPhone 4S users began seeing this feature back in November, AT&T did not make a statement at the time, and reports were sporadic. AT&T made the announcement today on its consumer blog:

As a result of ongoing testing, we're announcing AT&T will enable FaceTime over Cellular at no extra charge for customers with any tiered data plan using a compatible iOS device.

This means iPhone 4S customers with tiered plans will be able to make FaceTime calls over the AT&T cellular network. AT&T previously made FaceTime over Cellular available to customers with a Mobile Share plan and those with an LTE device on tiered plans.

The feature isn't live for all customers yet. AT&T says that they will be rolling it out over the next couple of weeks. Customers don't need to do anything, as the update will be applied to all customers in the coming months.

Are you an iPhone 4S user on AT&T, finally glad to be getting FaceTime over 3G? Are you still irritated that you had to wait in the first place?

Source: AT&T



Finish for iPhone aims to help even procrastinators get their stuff done

Posted: 16 Jan 2013 11:32 AM PST

I've joked that to-do apps are like gym memberships -- something people throw money at out of guilt and good intentions, but seldom follow through on using. Finish by Basil, just released for the iPhone, aims to to help with that through a combination of good design and the understanding that failure often is an option. In fact, Finish is crafted precisely with procrastinators in mind.

Here's the gist. You create a to-do -- name it, date it, and done -- and assign it to a time period that's sorted into short term, mid term, or long term. As time passes, the tasks automagically re-sort accordingly. If you don't get it done on time, rather than make you feel like complete jerk, it just moves it to the next appropriate time frame and subtly urges you to boot yourself in the butt and get it done already.

Basil has done a lot to de-stress the to-do experience as well, keeping long, intimidating lists out of sight until they really need to be in mind, and letting you choose a notification level that bests suits your temperament. Whether you're easily distracted or truly overwhelmed, time-frame based tasking might be just what you need.

Controls are gesture based for the most part, but they're well hinted -- sometimes too well hinted, with expository text that lingers long after you get the hang of it -- and there are buttons where there should be, so you can spend your time using instead of figuring out how to use.

It's iPhone only, so multi-device users and power sync-ers take note. But if all you're looking for is an elegant, thoughtful, realistic way to manage your tasks, give Finish a look. And if you've tried it already, add your thoughts in the comments.



Notable New iPad Apps: Documents – Like a Swiss Army Knife for File Management & More

Posted: 16 Jan 2013 10:05 AM PST

Documents is one of the most impressive new iPad apps I've seen in quite a while. It's and app that makes file management a whole lot easier on the iPad – and if you've been a regular iOS user for any length of time you know that's a godsend. If you started listing things you'd [...]

This posting includes an audio/video/photo media file: Download Now

Apple, smart homes, and the connected future

Posted: 16 Jan 2013 10:50 AM PST

Some of the more interesting things, at least conceptually, I saw at CES 2013 were the smart appliances shown off by the likes of Samsung and LG. They're not anywhere near the sci-fi of Tony Stark's house, never mind Star Trek or the Jetsons, but they're a beginning. As a geek and fan of futurism, that's exciting. And it's an area Apple isn't playing in publicly yet, at least beyond the living room.

Here's the pitch we got from LG: You're at work when your wife/husband calls to inform you of last minute plans -- the boss/in-laws/etc. are coming for dinner. Rather than panic, Homer Simpson-like, and race home, you pull up your LG phone, activate your LG vacuum (think Roomba) and start the cleaning. Then you check your LG fridge and it tells you you're low on milk, and your Maps app highlights to best store to stop off at on your way home. You tap a few more buttons and your LG oven turns on and begins to pre-heat. That extra lasagna you made on the weekend is about to come in really handy. You smile, put your phone back in your pocket, and finish up work. You got this.

Huge conglomerates like LG and Samsung make a dizzying array of products, far more than the sharply focused consumer electronics of Apple... or Microsoft, Nokia, or BlackBerry for that matter. Those conglomerates, for the most part, have also settled around a single platform -- Android, full-on or embedded, to power all their wares. Pretty soon it'll be powering everything from appliances to home entertainment, utilities to adult novelties. Cars, where Microsoft's Sync and BlackBerry's QNX are still highly competitive, may be one of the few exceptions.

In years past it was Apple's ecosystem that gave them tremendous advantage. Thanks to iTunes and its international reach, Apple could take payments and sell digital goods, be it media or apps, in more parts of the world than any other company. Thanks to their traditional business, they could sell the computers and software to both create and complement their mobile devices. Thanks to Apple TV, AirPlay, AirPrint, and the like, they could connect you to your living room or office. Thanks to Apple Retail, they could ensure a great customer experience pretty much from concept to point of purchase. Hyperbole or not, Apple's reputation was built not only on "it just works" but "it just works together".

Similarly, in the past, accessories and peripherals served to add value to our computing devices. Now technology has matured to the point where our computing devices are serving as platforms to add value to everything else that fills our lives. It's not enough anymore to make something that makes the iPhone or iPad, or any device, better. The device now has to make everything else better, to unlock the potential of everything else around us.

Apple doesn't -- and I'd argue shouldn't -- make vacuums, ovens, fridges, and everything else that their competitors make. Right now, "everything mobile" and "everything smart" are in such early days, it doesn't matter. But one day it might. One day, funny as it sounds now, the halo effect from your kitchen could be felt even in your pocket. "Hey, you know, you're buying this LG fridge, if you get this cheap -- heck, we'll throw it in! -- big screen LG phone, you'll also be able to..."

And to some extent, that's fine. Apple has never taken a shotgun or machine gun-like approach. They've always been a sniper, content to let competitors spend endless ammunition flushing out the high-value targets Apple then laser's in on and takes out with a single shot. That could very well be their approach to the connected future. While Apple hasn't traditionally been big on partnering outside of content and components, there will no doubt be companies whose interests align and whose products complement what Apple offers with iOS.

There will be Nest thermostats and Hue lightbulbs and Nexia home security gear and all manner of toys, and while Apple's market share is significant, it will behoove even competing conglomerates to make iOS apps for their connected devices.

Perhaps it'll be based on something as simple as what Apple has already shown off for cars -- Siri connecting to non-Apple products, and shifting control from them, through iOS, to us. For users, the interface is the thing, so owning the interface becomes akin to owning the thing.

There will be a day when we have houses like Tony Stark, and the iPhones and iPads in our hands, combined with natural language technologies like Siri, gestures, and biometrics let us control everything in and around them.

Apple will play in that future. The only question is how?



Temple Run 2 landing on iOS tonight!

Posted: 16 Jan 2013 08:21 AM PST

The sequel to the granddaddy of endless running games, Temple Run, will be hitting the App Store tonight, and is already in the New Zealand App Store. Temple Run 2 features the same great swipe and tilt evasion action that you've come to love with a few new additions.

For one, the graphics have been fully overhauled, and include a bunch of new settings. You'll be running over hills, racing through mines, and sliding down zip lines, just to name a few. Secondly, there's a new ability system where in addition to snagging power-ups between collecting coins on the course, players can also activate abilities such as shields with a double-tap. There are three unlockable runners, if you want to mix things up, as well as the usual purchasable upgrades.

At this point, there have been a ton of high-quality games using the same shtick, such as Agent Dash and Subway Surfers, but Temple Run still maintains a kind of classic appeal that will be hard to replicate. How many of you guys are still playing the first Temple Run regularly?

As the original, Temple Run 2 is going to be free to play, with optional in-app purchases for coins and gems. Expect it to hit the North American App Store here at around 11 PM EST tonight, or you can go ahead and switch app stores to get the New Zealand version, if you're in a real rush. There's no official announcement just yet, but check out the early gameplay video after the jump.

via TouchArcade

Update: It's out, and it's free, so download now.



Price Drops: TextExpander for iPad On Sale for 99 Cents Today Only

Posted: 16 Jan 2013 08:31 AM PST

TextExpander, the super handy little utility app for iPad and iPhone, is on sale today for 99 cents. That's down from its standard price of $4.99. This is a popular and award-winning app that's a big timesaver on the desktop and on our iOS devices. Here's a little of its App Store intro: Type faster [...]

This posting includes an audio/video/photo media file: Download Now

Uguard.me smart resin skins for iPhone and iPad review

Posted: 16 Jan 2013 07:15 AM PST

Uguard.me are resin-based skins for your iPhone and iPad that provide some protection from scratches and scrapes, but an incredible amount of grip to keep your device from falling or sliding in the first place. In fact, Uguard.me's smart resin skins will stick to many everyday surfaces, including glassy, porous ones.

It's easy to apply Uguard.me's smart resin skins. You just line them up and stick them on. And they're just as easy to remove. They're not thick enough to really protect from any significant drops or falls, but the tackiness and grip they provide are meant to reduce the chances of those from happening to begin with.

The Uguard.me smart resin skins come in basic colors, which includes black, white, and red, fluor colors, which includes bright orange, green, pink, and yellow, and metallic, which includes blue, gold, silver, and purple. Each iPhone pack includes a smart resin sticker for the back -- with the Apple logo cut out -- as well as the top and bottom of the front. iPad packs contain only the back sticker and come in the same colors.

You can also get a universal companion sticker to put on your car's dashboard, desk, bedside table, or any other surface so you can just stick your iPhone or iPad there and keep it in place while your drive, type, game, watch video, or do pretty much anything else.

Uguard.me are meant to be used instead of, not in addition to, a conventional case. Due to the thickness of the skin, Uguard.me isn't compatible with most cases. If you have a pouch or extremely loose soft case, it might work. But don't count on it.

The good

  • Provides excellent grip
  • Protects from scratches
  • Reusable
  • Variety of colors

The bad

  • Doesn't protect from impact
  • Not compatible with most cases

The bottom line

Uguard.me is a great product. It's simple, easy to use, looks good, and makes your iPhone or iPad damn near un-slippable. If you've ever had your device slide off a table and go crashing to the floor, or slide from your fingers and careen to the sidewalk or driveway, you'll know exactly what I mean.

It's thicker than a film sticker, but less bulky than a case, and what you give up in protection you make up for in prevention. If you or anyone you know complains that their iPhone or iPad just won't stay in place, point them at Uguard.me.



Deal of the Day: 55% off Amzer Organics Snap-On Shell Case for iPhone 5

Posted: 16 Jan 2013 06:56 AM PST

Today Only: Pick up the Amzer Organics Snap-On Shell Case for iPhone 5 and save $10.95!

Ideal for your iPhone 5 and for the environment, Amzer's new Organics Snap On Sand Case is 100% compostable and bio-degradable. This one piece rear protector case is constructed from a durable bio-plastic material, safeguarding your iPhone 5 without adding unwanted bulk. This eco-friendly case features impact resistance in an extremely slim profile design showcasing your device's form and your style. Color options include charcoal, slate, and sand.

List Price: $19.95     Today's Price: $9.00

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Former Apple CEO John Sculley believes Apple needs a cheaper iPhone for emerging markets

Posted: 16 Jan 2013 04:45 AM PST

Former Apple CEO John Sculley believes Apple needs a cheaper iPhone for emerging markets

The rumor that Apple is currently working on a cheaper low end iPhone for emerging markets is rife at the moment and former Apple CEO John Scully thinks it is a necessity for Apple to do just that. Sculley, who was Apple CEO between 1983 and 1993, believes that Apple must venture into the emerging markets with a low end iPhone if it is to continue its growth. Sculley was speaking in a television interview with Bloomberg from Japan last night.

"Apple needs to adapt to a very different world," Sculley said. "As we go from $500 smartphones to even as low, for some companies, as $100 for a smartphone, you've got to dramatically rethink the supply chain and how you can make these products and do it profitably."

"Samsung is an extraordinarily good competitor," Sculley said. "The differentiation between a Samsung Galaxy and an iPhone 5 is not as great as we used to see."

For those keeping track at home, a Scully comments are like Steve Wozniak comments, and should never be confused for anything other than one guys long-out-of-the-loop opinion. However, like Wozniak comments, mainstream media keeps eliciting them, and they can create interesting ripples in the discussion.

Sculley, for what it's worth, also believes that Apple has exactly the right leader in place now that Tim Cook is in charge. Cook's expertise controlling the supply chain will be critical in Apple's future success. Sculley will mainly be remembered as being the man who decided along with his board of directors that Steve Jobs was surplus to requirements. He subsequently steered Apple down the path of competing with IBM in a highly competitive market place and as profits eroded and sales diminished, he was forced out of Apple in 1993.

Taking that into account maybe it is no surprise that he still believes that Apple needs to compete in that market again today.

Source: Bloomberg



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