jueves, 9 de mayo de 2013

iPad By Davis: “Keep up with the 2013 FA Cup final on your iPhone, iPad and Mac” plus 16 more

iPad By Davis: “Keep up with the 2013 FA Cup final on your iPhone, iPad and Mac” plus 16 more


Keep up with the 2013 FA Cup final on your iPhone, iPad and Mac

Posted: 09 May 2013 12:58 AM PDT

The 2013 final of one of the worlds biggest football tournaments is coming up, so here's the apps you need to keep up with the action on your iPhone, iPad and Mac

Saturday May 11 sees the 2013 FA Cup come to a climax, with the final taking place at London's Wembley Stadium. The FA Cup is one of the worlds oldest, and greatest football tournaments -- that's the real football by the way, with the round ball -- and draws huge interest from all around the world. In the UK of course, the FA Cup is a massive occasion. We can't all be at the game, or watching on television, but with our iPhone's, iPad's and even Mac's, we can keep up to the minute with all the action. Read on for a selection of the best, though please do bear in mind that some content could be limited to those of us in the UK.

TVCatchup

Without a doubt, TVCatchup is one of, if not the very best way to enjoy the FA Cup final on your iOS device. Compatible with iPhone and iPad, TVCatchup provides slightly delayed live TV coverage of pretty much all of the UK free-to-air TV channels. Since the match is being played out on ITV, TVCatchup will have it all for you. Better yet, it broadcasts the ITV1+1 channel, so if you miss the first half, you get the chance to catch it an hour later. TVCatchup also operates a website, which is handy if you happen to find yourself in front of your Mac and not the TV.

You need to put up with some ads, and be mindful that it's pretty intensive on data, but you'll be able to watch every single minute. TVCatchup does check on first launch that you're using a UK based ISP, so you will need to be local to use it.

TuneIn Radio

One of the best internet radio streaming apps out there, TuneIn Radio needs little introduction. Stations such as BBC Radio 5 Live and Talksport will be covering the action live, and TuneIn Radio can access them all. In fact, any radio station, anywhere, that is going to cover the match in someway is likely in the vast catalog of choices in TuneIn Radio. You can pay to get the pro version, or take the free one and some ads.

iTunes

While talking about internet radio, it would be foolish not to mention iTunes on the Mac. It could be easy to overlook, but since it's sat there on your Mac, it's worth making use of. The radio tab is little more than a list of radio stations split down by category, but there's plenty of them. If you're going to find yourself in front of your Mac all day and can't tune in to a video stream, iTunes has you covered for all the stations you'll need to listen to the whole thing live.

BBC Sport

If you haven't the time to take in all the action as it happens, then BBC Sport is a great go-to app to keep up with the latest scores. It's a good app to have all round, but for keeping up with football matches BBC Sport offers a 'videprinter' service, with regular text updates on everything happening at the stadium.

Beyond this selection, here's a few apps that deserve an honorable mention in helping provide that FA Cup Final experience:

So, those are my picks. While I'm hoping to be able to tune in and watch the game live on television, any or all of these apps could come to my rescue if I'm torn away. What are your suggestions? Be sure to share them with us in the comments, and enjoy the game!

    


Facebook Pages Manager gets overhauled for speed, scrolling and stickers

Posted: 09 May 2013 12:22 AM PDT

Facebook

Facebook has pushed out an update to their Pages Manager app for iOS, with the emphasis on a rebuild for speed. Facebook says that they have completely rebuilt the app for version 2.0 so that it is faster and easier to use, with much improved timeline scrolling.

It's not all about speed, though, and as with recent updates to the main Facebook app and to Facebook Messenger, Pages Manager also gets the emoji and stickers treatment for messages. Photos can also now be closed with a downward swipe, and there are options to post photos with filters and auto-enhancements.

We all like extra speed, but is it a noticeable improvement? Is Pages Manager now the Facebook app you always wanted it to be?

    


How Apple can stop Google from taking over the iPhone. Again.

Posted: 08 May 2013 08:41 PM PDT

Is Google trying to take over iOS?

Earlier today Google posted some iOS code aimed at helping developers use a combination of URL schemes and x-callback to basically set Chrome as the default browser from within their own apps, if it detects the user has Chrome installed. Call it a hijack, call it a take over, call it a 5th column, call it whatever you want, but it's a smart, strategic move on Google's part, and it's something Apple will have to address.

Google, once the envy of Soviet-era Russia with the utilitarianism of their iOS apps, has embraced much, much better design as of late. While hamburger-and-basement laden, they're also, for the most part, consistent and even downright whimsical in their design now. They've once again made so the iPhone one of the best Google phones on the planet, and the only phone that offers both a great Apple experience and a great Google experience. That's something no Android phone can match.

Now, I don't really use many Google apps on my iPhone or iPad. (Pause for nerd gasps.) I do use Google+ and Google Drive, because they're for Google-specific services and there are no default, Apple alternatives. For everything else, I use the default, Apple alternative. I have more than just a Gmail account (I also use iCloud and Exchange) and I want a unified inbox, so the Gmail app is out. Apple Maps has a better interface and is good enough for day-to-day use in my area (though I will jump into Google Maps if I have to when I travel). Google Voice isn't available in my part of the world. Google Search with Google Now is interesting drains my battery so much I've deleted it (let's get that fixed, shall we?). And I dislike Chrome's interface on mobile even more than I do on the desktop. (I do use Chrome on the desktop quite a bit -- for everything Flash-requiring or Google services involved.)

As trite as it sounds, as many fiesty comments as it will generate, when I use an Apple app -- even one that looks every bit its 6 years of age -- I feel like it's an app someone made for me to use. When I use a Google app -- even the latest, most colorful and animated -- I feel like it's an app someone made to use me. I realize I might be in the minority here, but to me, data is worth more than money. I can make more money. I can never get my data, or my privacy, back.

And that's kinda what these URL schemes and x-callbacks feel like. Google's been doing them for a while, and if you're all-in on Google on iOS, they're a great way to be all-in on Google on iOS. They're not the best way, granted, but since there's no way to change default apps in iOS -- because iOS wasn't made for geeks! -- it's the best possible way, at least for now. Still, to me, they feel like a way to try and keep me trapped all-in Google on iOS, and while it's a part of town I don't mind visiting on my own terms, it's not a part of town I want to get stuck in. Or logged in.

Hopefully responsible developers will make any Google URL schemes and x-callbacks optional, so that people who have Chrome as a secondary rather than primary browser can still have links sent to Safari.

How Apple will handle it -- if Apple decides it's something that needs to be handled -- is another question. Apple didn't spend most of last year pruning Google from the built-in iOS apps for no reason. They have a fundamental differences in business philosophy. Apple doesn't care who we are, they just want our money. Google doesn't care about our money, they just want to know who we are. Maybe Apple is okay with that in the App Store, okay with greater location and data tracking, than they were in the built-in apps. Maybe not.

Apple probably can't block Google from the App Store, or from sucking down as much of our data as we let them. Free countries. Consenting adults. All that. What Apple can do, however, is make the default iOS apps better. Much better. They can make Mail better, and Safari better, and add new features that are so delightful, and so compelling Google apps lose some of their appeal.

There's a rumor Jony Ive is already working on new versions of the core apps. No one can beat Google on services right now, and probably not for a while to come, and certainly not Apple. But software is another story. Software is where Apple lives. The best way for Apple to stop Google from taking over iOS, is to make iOS so good there's nothing left to take over.

Now feel free to tell me how much you prefer Google's iOS apps, or how Apple has to let default apps be changed, or how hamburger buttons are the tastiest kind, or whatever else you please in the comments!

    


Spark Inspector review: Audacious real-time debugging for iOS that might just be too audacious

Posted: 08 May 2013 07:36 PM PDT

Spark Inspector review: Audacious real-time debugging for iOS that might just be too audacious

Spark Inspector, by Foundry376 and J. Benjamin Gotow, brings a new approach to debugging, offering developers the ability to view their apps in an exploded 3D model, as well as change characteristics of elements on the fly, without the need to recompile. Often times apps appear to be relatively flat, two-dimensional beings. After all, they are displayed on a flat glass screen. However, developers and designers (as well as many users) are well aware that apps are made up of a series of layers, with many elements changing states, hiding some layers while revealing others. This can make it difficult to understand how an app is composed and what elements you're interacting with, even for developers.

The setup for Spark Inspector is extremely simple. When you launch the application you are greeted with a Setup Assistant. Just point Spark Inspector to your project and it makes the necessary changes to your app delegate and project file to link to the Spark framework. Should this automated process encounter any problems, Spark Inspector also provides framework setup instructions that you can perform manually, though in my testing it just worked.

Once the framework is setup, you're free to build your project in Xcode, either to the simulator or a device, and Spark Inspector will hook in as soon as the build succeeds. Spark Inspector's main pane will now show your app, possibly with some translucent layers depending how your view is set up. Moving to the cool part of this application, click on your app in Spark Inspector and drag it around to see an exploded 3D model of your app, showing the layers of all your views, labels, buttons and other UI elements. This gives you an immediate understanding of how your views are being composed. With its Notifications view, Spark Inspector also offers some under-the-cover insights, providing realtime information on the NSNotifications flying around inside your app.

Spark Inspector promises an entirely new debugging perspective, and I think it delivers there. It remains to be seen exactly how useful this new perspective will be.

An interesting option is the "Disable Bounds Clipping" option in the lower-left pane. If you have an app that builds a lot of content offscreen, unchecking this option gives insight into how such views are being built. Pull-to-refresh bars above the view, table cells from below the view, or carousel images to the left and right of the view; you'll be able to see all of them as they're created allowing you to better understand how offscreen rendering might be impacting your app's performance.

As you click on each element, you'll see two areas of Spark Inspector change. The left pane displays a hierarchy of all of the elements in the current view with the element you've just clicked selected. The right side hosts an inspector pane that displays the details of the element you have selected. Depending on the element you have selected, you can change and manipulate various characteristics, like a string's value or the asset used on a button, and immediately see the changes on your device or simulator. Jumping around to different elements, I quickly noticed it can be quite difficult to select the element you're trying for. As fun as it was to look at the 3D model, the easiest and least frustrating way to select elements was by using the hierarchy pane on the left.

Spark Inspector uses Bonjour the communicate between itself and your app. In an environment where you share a network with others, this can make things convenient or a hassle. When I start an application in my simulator, a co-worker can open Spark Inspector on their machine and connect it to my app without any additional steps. Although without any sort of passcode or password protection, it also means anybody on your network running Spark Inspector can see and make changes to an app you're running. If you have confidential projects or just a meddlesome co-worker, this may prove problematic for you.

If you're left unsure if Spark Inspector would be useful to you or not, you're not alone, but Spark Inspector's free trial certainly means it's worth checking out.

As I tapped around apps in the simulator, I was impressed with Spark Inspector's ability to keep up. As expected, there was some lag, but given what it was trying to display, it did a decent job keeping up... except when it didn't. I kept running into issues where Spark Inspector just stopped updating for no apparent reason. I would drill down into a view, then back out, and Spark Inspector would be stuck on the view I had just left. On a number of occasions I was greeted with a lot (like a lot) of alert dialogs that said Bad Data. They instructed me to check and make sure I was running the latest version of the framework, which I was, but beyond that didn't really give me any idea of how to fix the problem or avoid getting any more of these little gems. After dismissing the myriad of alerts, I had to stop my app in Xcode and restart it in order for Spark Inspector to start working again. Needless to say, this got a little frustrating after the 3rd or 4th time.

Admittedly, I may have been jumping around in the app more than Spark Inspector intends its users to. Another hint at this is that any changes made to elements will not persist when changing views. When changing elements like UI labels, navigating to another view and back meant those changes were lost. In fact, for views that update on a timer, like many data-driven apps, it appears that every time the view updates, you will lose any changes you made. This can be especially frustrating if your app has a particularly aggressive refresh strategy.

As the novelty of the 3D view wore off a bit and the bugginess started to set in, I actually started to wonder just how useful this application was going to be. It's a cool looking application for sure. The website claims that Spark Inspector promises an entirely new debugging perspective, and I think it delivers there. It remains to be seen exactly how useful this new perspective will be. Not to mention that the types of methods that were likely employed to achieve the functionality in Spark Inspector come with an inherent unpredictability and instability that will likely result in a perpetually buggy experience.

If you're left unsure if Spark Inspector would be useful to you or not, you're not alone, but Spark Inspector's free trial certainly means it's worth checking out. The $24.99 price tag is reasonable for any developers who find the application useful in their workflow.

    


Apple hardware, HTC One, iPhone 5S release rumors, Smartphone addiction

Posted: 08 May 2013 07:28 PM PDT

Forums: iPhone 5S, Google Glass, Apple watch, Jailbreak apps

Interested in iPhone, iPad, or Apple and looking to have some great conversations? Got a burning question or frustrating problem you just want help fixing? Already an expert and eager to share your knowledge? Well, all that and more is just waiting for you in the iMore forums.

Here are today's hot topics:

If you already have a Mobile Nations, FaceBook, Twitter, Google or Microsoft Account, simply log in and start posting. Otherwise,  register now, and don't forget to download our free iMore Forums app for iPhone and iPad!

    


How I use my iPhone and iPad as a college math teacher

Posted: 08 May 2013 06:42 PM PDT

How I use my iPhone and iPad as a college math teacher

As a college math instructor, I am a huge advocate for technology use in the classroom and regularly use my iPhone and iPad to enhance the learning experience for my students. Between using apps on the classroom projector, enabling Guided Access for student devices during exams, and preparing content at home, my iPhone and iPad are essential tools for me as a teacher.

Email

As an adjunct (part-time) instructor, I am not required to hold office hours, nor do I have a space to do so if I wanted. To make up for this, I encourage my students to contact me through email for questions and hints. So the first, and most obvious, way I use my iPhone is for emailing my students. I love being able to respond to my students at any time, because it shows them that I care, and it ultimately makes me more approachable.

Noteshelf

Since my response to most emails require the use of mathematical symbols, I turn to my iPad and Noteshelf to handwrite my responses to eliminate any confusion for my students. My stylus of choice is the Pogo Sketch Pro. Once I have my response written up nicely, I email it to the student as a PDF. Then I post it to my website for other students to benefit from, as well.

Quick Graph

During class, I use the projector combined with a 30-pin to VGA Adapter and my iPad to graph equations with Quick Graph. I could use my TI-89 graphing calculator, but Quick Graph is a much faster and better looking option. It's even better than using Grapher on my MacBook Air. My students are always impressed and often download Quick Graph right there in class to mimic me and follow along.

Guided Access

Speaking of calculators, for courses where I allow calculator use on quizzes and exams, Guided Access lets me allow students with iPhone and iPads to use their device as a calculator. At the start of the exam, I lock them into a calculator app that I approve of; then when they turn in the exam, I grant them full-access to their device by entering the password. My students really like this because it's one less device to buy and carry around.

Notability

After taking a quiz or exam, students immediately start asking for solutions so they can see how they did and to study for their final exam. That's where Notability comes in. As much as I love Noteshelf, it doesn't support PDF annotation, so I turn to Notability for writing up solutions by importing my files directly from Dropbox. Another option would be to write on a physical exam, then use Scanner Pro to "scan" it into PDF form, but Notability allows me to make use of rich colors and crisp pen strokes, and easily fix any errors I make. Once the solutions are written up, I post them to my website as a downloadable PDF.

WordPress

In addition to using my website to give students access to important PDF files, I also use it to post homework assignments and any other important announcements relevant to the course. Sometimes I do this on a Mac, and other times I use WordPress on my iPhone or iPad.

Doodlecast Pro

Before I upgraded to a Bamboo tablet and Camtasia 2 on my Mac, I used Doodlecast Pro on my iPad to record videos for difficult topics we were learning. Combined with my Pogo Sketch Pro, I was able to easily post instructional videos to YouTube that my students found very valuable.

Numbers

With teaching, comes grading. To keep track of my students' grades, I use Numbers on my Mac, iPad, and iPhone. I primarily use my Mac, but if I need to update a student's grade in class, I will usually pull out my iPad and make the correction right there in front of the student. It's also great for those inevitable times when a student wants to know where they stand in the class right now.

How do you use your iPhone and iPad for teaching?

And that about sums up how I use my iPhone and iPad as a mathematics instructor. If there's any other teachers around, I would love to hear how you use your iOS devices to enhance the learning experience for your students.

    


App.net launches Passport app for iPhone, lets you manage accounts, browse for ADN clients, and more!

Posted: 08 May 2013 03:11 PM PDT

App.net launches Passport app for iPhone, lets you manage your account

App.net has released Passport, an iPhone app that aims to make it easy to manage your App.net experience. Current users can sign in to manage their profile, find people to follow, and browse ADN apps. You can download apps without leaving Passport by tapping the "App Store" button next to the application's name on the list, causing its App Store page to pop up and allowing you to purchase and download the app before dismissing it and returning to the app list.

One other notable feature is that Passport allows people to create a free ADN account without an invite. Up until now, anyone looking to create a free account would need to be invited by a paying member. Now that limitation is gone, App.net will be watching to see the impact this has on the service, and they have said that they reserve the right to disable open sign ups at any time.

Something that Passport very intentionally does not let users do is post or send messages. ADN has grown through the use of apps like Netbot and Felix, and users are encouraged to find a way to experience the service that they enjoy, rather than being moved towards an official solution. For anyone that's looking to give ADN a try, or just wants a good way to manage their account, Passport is available for free on the App Store right now.

    


Four years later, iWork apps need Apple's attention

Posted: 08 May 2013 03:07 PM PDT

iWork

On any given day, a quick check of the top-selling paid apps list in the Mac App Store will reveal Apple's Keynote, Pages and Numbers in the top ten. It's surprising, given that each of those apps was originally bundled as Apple's iWork '09 productivity suite, released in, you guessed it, January, 2009. It makes me wonder when or if we'll ever see an update to them.

The concept of "iWork '09" as a package disappeared when Apple launched the Mac App Store in 2011 and transitioned to digital software distribution. With it came a few changes: the individual components of the iWork suite became available on their own for $20 a pop. At $60 for all three, customers saved money compared to the disc price of $79. It also enabled users to buy them a la carte if they preferred.

Since then, Apple has released some perfunctory updates to each of the apps to improve support for new operating system releases and added a few functions here and there, but none of the apps have gotten a significant overhaul in over four years.

What does Apple have planned for Pages, Keynote and Numbers? Of course, no one outside of Cupertino knows for sure. Apple has, however, posted job listings for iWork engineers in recent months. So there's plainly work going on behind the scenes.

Given the continued absence of Microsoft Office on iOS - and the likely continued absence, given Microsoft's emphasis on its own Surface tablet - the iOS iWork apps continue to help Apple fill an important business software void on the iPad.

In a month Apple will unveil the newest versions of both iOS and OS X to attendees of its Worldwide Developers Conference (WWDC) in San Francisco. I'm not sure if Tim Cook will use his time on the keynote stage to show off new iWork apps, but I'm willing to bet that the announcements at the event will lay the groundwork for whatever Apple's going to do next with those apps and its iLife software, which is also getting long in the tooth.

Pages, Keynote and Numbers' position on Mac App Store's paid apps list suggests that they're still very important for Apple. But four years is eons in software development. Even Microsoft has refreshed its Office for Mac product in the intervening years. The interfaces of each of the iWork apps is sorely lacking and occasionally inconsistent with Apple's own Human Interface guidelines.

It's time Apple showed the iWork apps a little love. Hopefully the wait won't be too much longer.

    


Google's Ingress augmented reality game may be making its way to the iPhone -- would you play?

Posted: 08 May 2013 01:38 PM PDT

Google's popular Android game Ingress looks like it may be making its way to iOS at some point in the future. A Github repository has been found that contains resources for an iPhone version of the game, including links to gameplay videos.

Ingress is an augmented reality game in which a mysterious energy has been discovered by European scientists. This energy is said to influence the way we think, and it is important to gain control of the energy before it completely controls us. Using your phone, you find and exploit sources of the energy, while also searching for in-game objects to help you towards your objective and capturing territory for your faction. Players pick one of two sides, each with a different plan for the energy, and you work with players from your side towards your common goal.

The existence of an iPhone version of the game doesn't mean that it will be released for iPhone in any official capacity, but they are working on it at least. The game is a product of Google's Niantec Labs, which also created the Android and iOS app Field Trip, which tries to find and point out interesting things near you. Below is the original video from the launch of Ingress.

In order to install the current version, you must either be a developer or your phone must be jailbroken. At least for now. If and when it does launch, would you be into playing Ingress on your iPhone?

Source: Github

    


Contest: 5 Free Promo Codes for Dino Walk: Continental Drift To Be Won

Posted: 08 May 2013 11:18 AM PDT

Dino Walk Continental Drift iPad app

5 Free Promo Codes for Dino Walk: Continental Drift To Be Won

Contest Deadline: Saturday May 11, 2:00PM US Central

I mentioned Dino Walk: Continental Drift just a few days back as a new and notable iPad app. Today I'm happy to say we've got 5 free promo codes for the app up for grabs. It's the latest educational app from Vito Technology, following on from their award-winning Star Walk and Solar Walk titles.

Instead of offering a look at our solar system, Dino Walk: Continental Drift offers an interactive globe to explore a billion years worth of changes to the earth – and focuses on the dinosaur and animal species that have inhabited our planet.

Time periods covered by the app include the Proterozoic, Jurassic, Triassic, and modern day, and features over 500 prehistoric species.

Hit the break to see how easy it is to enter for a chance to win …

...

Read the whole entry... »

This posting includes an audio/video/photo media file: Download Now

Is Google Now the personal assistant of your dreams? [Poll]

Posted: 08 May 2013 11:21 AM PDT

Google Now: one of the signature features of the update to Android 4.1 Jelly Bean and beyond. Initially launching at the 2012 Google I/O developer conference, its grand purpose is to give you the information you want, without having to go and get it. Be that local weather, traffic information for your commute to work, sports scores, even now pulling in flight and package shipping information. If you travel to another country, Google Now will provide handy cards to calculate costs using the current exchange rate, for easy translation into the local tongue and even to tell you what the time is back home. Google Now is supposed to be your intelligent assistant. And now, it's with us on iOS

The iOS equivalent packs all the same useful bits and pieces as its Android sibling. What it lacks though, is notifications. On Android, Google Now makes use of the notification tray to help deliver some of this key information. With a swipe down from the top, current sports scores, or notifications reminding you to leave for a meeting now if you want to be on time just appear. Getting into the main Google Now page varies device to device, but on the Nexus devices a simple swipe up from the home button is all it takes.

Having been a long time user of the service on the Android platform, to me at least, Google Now feels somewhat lacking on iOS. It isn't necessarily Google's fault, they're bound to the limitations of the platform. On Android, Google Now is baked into the OS. On iOS, it has to be baked into a third-party application. So, while the information is still there, you have to go and get it, instead of it being presented to you. And that doesn't feel like the experience Google Now is supposed to be.

That said, it's a beautifully executed application. It invites the desire to use it, and follows the theme of superbly designed applications from Google on iOS. But, we want to know what you, the iMore readers think. Are you using Google Now? There's no doubts that it's useful, but is it enough to compel you to integrate it into your daily lives?

Give us your vote in the poll above, and drop some details into the comments below!

    


How to redeem an app promo code or gift card through iTunes

Posted: 08 May 2013 11:13 AM PDT

How to redeem an app promo code or gift card through iTunes

iTunes, iBooks, and App Store gift cards as well as app promo codes are all redeemed the same way, with one of those ways being through iTunes on your computer. If you've received a gift card or a promo code, you can fire up iTunes and redeem your card for store credit in just a matter of seconds.

Not sure how? Follow along and we'll show you.

  1. Launch iTunes on either your Mac or PC.
  2. If you are in your library, click on iTunes Store in the upper right hand corner.
  3. Under the Quick Links section of the main page of the iTunes store (it's on the right hand side), click on the Redeem button.
  4. You will most likely be prompted to enter your iTunes password. Go ahead and enter it and proceed.
  5. Now you'll see a box that allows you to enter the code inside of it. You can find this code on the back of your gift card. You also have an option of snapping a photo of the code by clicking on the Camera button, but certain restrictions do apply and some cards won't work with this method. All codes will work when manually entered.
  6. After you've entered your code, click the Redeem button.
  7. If you entered the code correctly, you should receive a confirmation screen showing how much credit has been added to your iTunes balance. If all went ok, just click the Done button to return to the iTunes store. If you have more codes to redeem, you can easily do so by clicking on the Redeem Another Code button instead.

That's all there is to it, you can now start looking for apps, books, and music to spend your iTunes credit on.

    


Football Manager Handheld 2013 for iPad Updated–Lots of AI Improvements

Posted: 08 May 2013 09:53 AM PDT

Football Manager Handheld 2013 iPad game

Football Manager Handheld 2013 for iPad, the best soccer/football management app for iOS, has been updated this week with a number of significant AI improvements.

Football Manager is the world's best selling football management game, and deservedly so. It lets you take the reins at any of the top European clubs or any club from the top leagues across 14 countries. The iPad version is not as in-depth as the desktop game, but I find it just as fun and addictive – perhaps even more so, because it plays quicker.

The new version, 4.3, was released yesterday and thought it's far from a huge update it looks like the AI and gameplay enhancements should be quite useful. Here's the full change list for this update:

- Improved handling of Bosman transfer decisions
- Improved player retention AI
- Improved player contract negotiation for big transfers
- Improved player...

Read the whole entry... »

This posting includes an audio/video/photo media file: Download Now

Does it matter if Samsung is gaining on Apple in mobile profit share? Nope - here's why!

Posted: 08 May 2013 07:54 AM PDT

Stories about Samsung gaining on Apple in smartphone profit share are a red herring, and here's why

According to research by Cannacord Genuity analyst Michael Walkley, as shared by Fortune, Apple still rakes in a whopping 57% of the profits in the mobile industry, while Samsung grabs the other 43%. Note that I said "mobile industry" not "smartphone industry". In case you're wondering why this adds up to 100% despite the presence of other players, it looks like the small profits from guys like BlackBerry and HTC are offset by losses from LG, Motorola, Nokia and others. The report also apparently goes into some detail on how Samsung should overtake Apple to be #1 in profitability. This is a red herring. It does not matter. And here's why...

According to Cannacord Genuity, Apple has 8% of the mobile market. Considering Apple is only involved in the smartphone market, and currently only offers 3 phones -- the iPhone 5, iPhone 4S, and iPhone 4 -- I think this is an incredible result. And yes, Samsung has much more overall mobile share than Apple, but that's because they sell lots of feature phones, and because they offer a far wide range of Android phones than Apple does iPhones. Samsung ships a lot more phones than Apple and at the high end of the market, they both have great hardware with fairly high price points. Samsung should be able to make a lot of money. That Apple can make way more money than Samsung per phone is impressive.

Whenever I see studies like this it just makes me salivate as an Apple shareholder because a huge chunk of the market is currently NOT using smartphones, yet Apple already has 8% global share. What happens when the rest of the planet migrates over to smartphones? I'll tell you what. Apple will gain customers. They will probably lose share in the smartphone market because on the low end more people will buy Android But they'll still be gaining customers and therefore gaining market share in the only thing that actually matters here - mobile market share.

Remember, smartphone market share is irrelevant in the long term. All phones will be smart and the dumb phone industry will be gone.

The global adoption of smartphones is great for both companies. As an investor in the mobile market, and a shareholder in both companies, I see both Apple and Google as strong growth stories.

Source: Fortune

    


Deal of the Day: 46% off the Incipio OVRMLD for iPhone 5

Posted: 08 May 2013 07:09 AM PDT

Today Only: Purchase the Incipio OVRMLD for iPhone 5 and save $15.99!

The Incipio OVRMLD case is engineered with raised NGP barriers to protect the soft touch finish from unpredictable scratches and surface wear. The dual-injected design combines impact resistant, semi-rigid NGP with a rigid plextonium frame in a slim form factor. Comes in a variety of colors to choose from!

List Price: $34.99      Today Only: $19.00

Learn More and Buy Now

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T-Mobile Q1 2013 earnings are out showing good numbers for iPhone 5 sales

Posted: 08 May 2013 05:39 AM PDT

T-Mobile has released their Q1 2013 earnings report, and it shows good news for the carrier on the iPhone front. The iPhone 5 only launched officially on April 12, yet T-Mobile reports that they have sold around 500,000 units to new and existing customers. Perhaps coincidentally, they're also reporting an uptake in net customer additions for the quarter, standing at 576,000.

Considering we're half way through a release cycle, the numbers also show us that consumer desire for the iPhone 5 still remains pretty high. T-Mobile already had a sizeable base of iPhone customers who brought their own devices to them, and with the launch of their LTE network they'll surely be hoping that the iPhone 5 continues to post good sales numbers for them.

Also in the quarter, T-Mobile launched their new, subscription based T-Mobile TV application for iPhone, as well as finalizing the merger with Metro PCS. This all comes on the back of their dramatic "UN-Carrier" rebranding and the move away from contract plans.

When Leanna reviewed the T-Mobile iPhone 5, she found a mixed bag when it came to data speeds. LTE was good, but Edge was definitely not so good. Otherwise, it's the exact same iPhone 5 we've come to know and love. While they've no doubts sold a fair few in the last few weeks, how many of you picked one up? How happy are you with it on T-Mobile? Let us know in the comments below.

Source: T-Mobile

    


Write for Dropbox goes free on iPhone to celebrate launch of iPad edition

Posted: 08 May 2013 04:37 AM PDT

Write for Dropbox is a pretty fantastic text editor for the iPhone. When we first reviewed it, we loved the UI, the gesture control, the vast sharing options and fast syncing. What we weren't so fond of was the lack of iPad support, as an app as good as Write is crying out to be used on the iPad. Those days are behind us now, with the launch of the Write for Dropbox iPad edition. And, to celebrate, the iPhone version is free for a limited time.

The iPad edition is a separate app, and while we would have preferred a universal solution, we're just happy to see it on the iPad at all. Anyone that's used the iPhone version of Write will feel right at home. We get the same basic layout, gesture controls, sharing options, everything from the iPhone version but optimized for the iPad.

Write for Dropbox iPad edition is available now in the App Store, priced at $1.99.

    


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