viernes, 4 de enero de 2013

iPad By Davis: “Hundreds for iPhone and iPad review” plus 14 more

iPad By Davis: “Hundreds for iPhone and iPad review” plus 14 more


Hundreds for iPhone and iPad review

Posted: 03 Jan 2013 11:45 PM PST

Hundreds for iPhone and iPad review

Hundreds is a new puzzle game by Semi Secret Software where the goal is to make enough of the circles in each level to grow to at least 100 points total between them. But here's the catch, when a circle is growing, it becomes very volatile and cannot make contact with anything while being grown. If a collision occurs, it's game over.

Gameplay in Hundreds is rather basic. Simply hold a finger down on a circle to make it grow. While it's growing, the circle will turn red, and the bigger it gets, the larger its value becomes. When the value of all the circles adds up to 100, you win.

As you progress through the levels, new elements are introduced into the game. For example, some circles are paired together with a line and will only grow together at the same time. There are also bubbles that can be popped, spinning gears that will deflate your circles, circles that can be shrunk, nodes that can be paused, and more. Hundreds does a great job of introducing each new element at a pace that is bearable, yet not boring.

After every 10 completed levels, you will be presented with a message. Unless these messages are in a different language, they are actually cryptic cyphers that I quite honestly have no idea what to do with. Periodically, a letter in the message with flicker and change, but there doesn't appear to be a way to interact with the cyphers.

Hundreds features an ambient soundtrack that is relaxing and helps you get into the zone. It is also designed in a way that is very minimalistic, beautiful, and fast. One of my favorite features about Hundreds is that when you die, you can restart the level in less than a second. It's the little things like this that make Hundreds a really great game

The good

  • Over 100 puzzles
  • Minimalist graphics
  • Good music and sound effects
  • Quick turnover between failing a level and restarting it
  • Challenging
  • Fun and addicting
  • Progress syncs between devices over iCloud

The bad

  • Not sure what's up with the cyphers. Are they a puzzle? Is it a different language?

The conclusion

Hundreds is a very fun, though admittedly frustrating, puzzle game. It's very challenging, but in a way that keeps you coming back for more, because you repeatedly tell yourself that "you'll get it this time", and eventually you do. Hundreds has a very simple concept that even young children will understand and thus be able to enjoy the game. Even my 2-year-old likes to play Hundreds even though she doesn't understand how to play. Tapping the circles and watching them grow, turn read, and pop is very exciting for her.

If you're a fan of challenging puzzle games, you'll definitely want to pick this one up. And, please, will someone please tell me what is up with the cryptic messages?!

Hundreds is currently 40% off until Jan 10, 2013.



What features would you want in an iWatch? [Poll]

Posted: 03 Jan 2013 10:08 PM PST

Given the recent rumors about an iWatch, we wanted to take a moment and you, the smartest iOS enthusiast community on the planet, what features you'd like to see in such a device, were Apple ever to release such a thing. Assuming it could link to our iPhones and iPads via Bluetooth 4.0 or similar technology, and exchange information back and forth with our constantly connected, larger capacity iOS devices, how would you like to see that used?

Would you want a Siri pass-through, so anything you said to the mic on your iWatch would be carried out by your iPhone and iPad, and the response sent back to the speaker on your wrist? That would let you send messages, place calls, add appointments, set alarms, and many other things.

Notification Center could display alerts on your iWatch, so you could casually glance at which apps are trying to get attention on your iPhone or iPad, and then follow up when and as needed. Widgets, like those included in Notification Center or Siri could allow for glance-able data, especially if they can be smart and predictive about it. Maybe even dedicated iWatch "companion" apps?

If the iWatch has a FaceTime camera built in, it could use Wi-Fi or piggy-back on your iOS 4G/3G connection to place video calls, right from your wrist. If the iWatch has iCloud built in, you could listen to iTunes music or videos streamed right to it, just like an Apple TV. Passbook integration could let your iWatch show your Starbucks card, movie ticket, or boarding pass without even having to reach into your pocket and pull out your iPhone.

Make all the maps jokes you want, but what about GPS directions show right on your watch? Or fitness features like Nike+ or the iPod nano pedometer?

Unless you're completely against the idea of an iOS iWatch, there are all sorts of features that aren't just intriguing, but downright compelling. Vote in the poll up top, and give us your grand vision and dreams in the comments below! (Or if you don't want it, tell us why!)



Mobile Nations 20: CES 2013 preview!

Posted: 03 Jan 2013 09:27 PM PST

Kevin, Phil, Daniel, and Rene talk about CES 2013, what they expect to see, and whether it's still relevant, then fight about ActiveSync, RIM vs. Microsoft, and what they want to see from Apple, Google, and everyone going forward!

Apologies for the video quality, we experienced severe technical problems during the recording of the show, and while we're providing it for those who really want it, we recommend sticking to audio for this episode.

Hosts

Feedback

Got something to say? Agree or disagree with something we said? Have something you want us to discuss on a future show? Don't just sit there yelling at the screen, dammit, leave a comment below or contact us via:

Credits

Our music is pROgraM vs. Us3R by by morgantj.



This posting includes an audio/video/photo media file: Download Now

jOBS independent biopic to hit theaters in April 2013

Posted: 03 Jan 2013 09:04 PM PST

jOBS biopic to hit theaters in April 2013

Set to premiere at the Sundance Film Festival at the end this month, the jOBS biopic starring Ashton Kutcher as the titular Steve Jobs, now has a date on which you can expect its wider release. Or at least a month: April 2013. According to MovieWeb.com, the independent movie has signed Open Road Films to handle domestic distribution and Inferno Entertainment for the international side of things.

jOBS should not to be confused with the still-in-pre-production untitled film being written by Aaron Sorkin and produced by Sony, which is based on the official Walter Isaacson biography of Steve Jobs. When that film is due - or who it's going to star or what it'll be called - is still an unknown. In the meantime, jOBS is on its way in April with Ashton Kutcher in uncanny tow.

Source: MovieWeb.com via 9to5Mac



Hall of fame: Nate True and Tap Tap Revolution

Posted: 03 Jan 2013 06:07 PM PST

Hall of fame: Nate True and Tap Tap Revolution

Tap Tap Revolution began what became one of the first big gaming franchises on the iPhone. Created by Nate True, Tap Tap Revolution was developed over the course of two days, and released on September 11, 2007, not even 3 months after the original iPhone launched, and roughly a month before Steve Jobs' open letter announcing an official SDK would be coming in 2008. True wrote on cre.ations.net at the time:

Download songs from my online collection (contact me to get your own music on there) and tap to the beat when the lights hit the bottom line.

TTR has an online update feature (under "New Tracks") where new tracks will be added (by indie artists). You can download and play them over your Wi-fi connection (downloading not recommended over EDGE but it will work).

TTR was a hit, and in 2008 True sold it to Tapulous. True also joined Tapulous to continue development of TTR, writing on cre.ations.net:

Suffice it to say, their push for more features definitely works out better for you guys. [...] We're pushing to get into the App Store at launch. It will be free, at least to begin with. So get yours as soon as you can!

Among the new features True teased was two-player mode. However, the new, official SDK also came with some official limitations:

A few of you eagle-eyed participants have noticed that the iTunes Library option is missing from the official version. This is due to restrictions in the iPhone SDK, but I have a sneaking suspicion that it won't be gone forever!

At Tapulous, True was joined on the coding side by Guy English, and on the design side by Louie Mantia. TTR also changed names, to Tap Tap Revenge. In a "long boring history" post on Decremental, Tapulous founder Bart Decrem elaborated:

Nate True and Guy English worked together on what would become Tap Tap Revenge 1.0. [...] The design for Tap Tap Revenge 1 was done by Louie Mantia. The product definition largely came from Nate, with contributions by Louie, Guy and myself. [...] On July 11, 2008, the App Store launched. Tap Tap Revenge was there on launch day and shot straight to #1.

Tap Tap Revenge was even featured on iPod touch art, including a banner inside Apple's Cupertino headquarters. True posed in front of it, and shared the image on cre.ations.net

In March of 2009, Tapulous released Tap Tap Revenge 2, and re-released the original version as Tap Tap Classic. It was followed by Tap Tap Revenge 3 in October of 2009, and Tap Tap Revenge 4 in December of 2010. TTR also branched out, offering versions of the hit game centered around specific artists, like Cold Play, Katie Perry, Nine Inch Nails, the TV show Glee, and many, many more. They also added Tap Tap Dance to their portfolio in 2008, Riddim Ribbon for iPhone, as well as Tap Tap Radiation for the original iPad, in 2010, and recently, Tap Tap Revenge Tour.

Tapulous was acquired by Disney in July 2010, in no small part thanks to the strength of the brand that began with True's work in 2007. True moved on to Monster Costume, where he's now a partner and chief engineer. According to the Monster Costume site, some of his work there includes:

ABC News for iPad, Nick Chase HD, the Bartleby children's book series, and more.

Bringing popular music gameplay to the iPhone in a time before any official gaming existed, figuring out how to translate the play mechanics to multitouch and implement them absent any public-facing frameworks, and working as part of Tapulous to adapt and launch his creation alongside Apple's App Store, True helped show a generation of developers the potential of the iPhone as a mainstream gaming platform, and as a place where new, hugely successful franchises could be born.

That's why, as part of the inaugural iMore hall of fame, we're honoring Nate True, and the musical masterpiece that was born Tap Tap Revolution.



Corning to show off even tougher Gorilla Glass 3 at CES 2013

Posted: 03 Jan 2013 04:38 PM PST

Corning to show off even tougher Gorilla Glass 3 at CES 2013

This time last year we were in Las Vegas, checking out CES 2012 when Corning decided to show off Gorilla Glass 2 in their booth. The demo of the 20% stronger yet 20% thinner chemically-hardened glass was impressive, but they've got something even better in store for next week at CES 2013: Gorilla Glass 3. According to Engadget, version three of Gorilla Glass is touted to be three-times more scratch resistant over its predecessor, while also offering up forty percent fewer visible scratches. In other words, it's straight-up tougher to scratch.

All of this is supposedly owed to the implementation of a propriety treatment Corning calls 'Native Damage Resistance' that is said to reduce the propagation of flaws and scratching. This doesn't mean your future Gorilla Glass-fronted iPhone will be impervious to a sudden and rapid meeting with a hard surface near you, but it'll certainly stand up better to in-pocket and in-purse abuse. Or at least the screen will.

Source: CorningEngadget



Facebook Messenger for iPhone brings free voice calling to Canada

Posted: 03 Jan 2013 04:28 PM PST

Facebook's messenger app received an update, today, that allows Canadian users to call each other for free over Wi-Fi or cellular data connection. It also gives all users the ability to send quick voice messages. Even though it's currently only available in Canada, VoIP calling through Facebook is a pretty big deal -- imagine being able to call any of your Facebook friends for free. It's only a matter of time before that's a possibility for all Facebook users everywhere.

The voice messaging in Facebook Messenger is similar to the popular apps Voxer and HeyTell and is a push-to-talk type service where you must take turns sending each other messages. It's like a hybrid between text messaging and talking on the phone.

What do you think about Facebook's new VoIP service for Canadians? When do you predict it will roll out to the US and other countries? If you're from Canada, how the new voice calling working out for you? Anyone ditching Voxer or HeyTell in favor of Facebook? Sound off in the comments!



Apple supposedly contracting TSMC to produce A6X processor

Posted: 03 Jan 2013 02:25 PM PST

Apple supposedly contracting TSMC to produce A6X processor

It's a rumor that's been making the rounds for quite some time, going back as far as March of 2011: Apple moving production of their custom ARM-based processors from Samsung to TSMC. Taiwan Semiconductor Manufacturing Company has increasingly been named as a principle benefactor of Apple's unhappy relationship with rival and former frenemy (now verging on full-time enemy) Samsung. Now, According to the AFP, the Taiwanese Commercial Times is reporting that TSMC has been contracted by Apple to produce the company's A6X chip.

The A6X currently powers the iPad 4, with the A6 processor installed in the iPhone 5. Apple has reportedly contracted Samsung until 2014 for processor fabrication, if they were to move manufacturing completely or in large part away from Samsung they'd have to start soon. As Commercial Times claims, TSMC is due to begin trial production of the A6X in the first quarter of 2013, and assuming all goes well, could see a full ramp-up later in the year.

The Korean electronics giant that is Samsung has been manufacturing chips for iOS devices for years now, supplying the chips that have powered every iPhone to date - starting with the Samsung ARM 1176JZ(F)-S v1.0 processor that beat at the core of the original iPhone (though the 620MHz chip was underclocked to 412MHz). Apple's copious contracting of custom iPhone components from Samsung has pumped up the expertise of Samsung, leading in part to the highly competitive Android-powered handsets now coming out of Seoul.

Apple's already handling their own processor design, research, and development, but manufacturing isn't something they do on their own anymore. Given the state of the relationship between Apple and Samsung, it's no surprise that Apple's attempting to move more components away from their rival's factories. It certainly doesn't help that Samsung recently hiked up the price they charge Apple for chip fabrication by 20%.

Whether TSMC will become Apple's primary chip supplier or merely supplement Samsung is unclear - Apple had to call on a combination of Sharp and Toshiba to take on the load of manufacturing screens for the iPhone 5.

Source: AFP



Apple rumored to be testing Touch on Display screen tech for next iPhone

Posted: 03 Jan 2013 01:47 PM PST

Apple rumored to be testing Touch on Display screen tech for next iPhone

Apple is rumored to be testing a new screen technology for the next iPhone, manufactured by Innolux, called "Touch on Display". It's said to be both thin a durable, and could potentially fix problems that have been associated with the current in-cell technology, namely buggy touch responsiveness when swiping at extreme angles. This according to The China Times.

The current in-cell displays are manufactured by a number of companies, including Japan Display and Sharp Display. In-cell display was one of the new features of the iPhone 5, and made it possible for Apple to decrease the thickness of the device.

If Apple is looking to replace it, they'll want to find a panel that allows them to keep the iPhone as thin as it is now. Not much is known about the next iPhone, which Apple is currently testing, but more information is sure to crop up before it launches sometime this year.

Source: The China Times, via MacRumors



Review: iOstand for iPad

Posted: 03 Jan 2013 01:28 PM PST

iOstand is a sturdy, magnetic stand for the iPad and other tablets. The promo for it claims it 'allows for instant mounting of your device and rotation in practically any direction'. I've been testing one out for a few weeks and I'm impressed with it. Notes The iOstand comes in three colors – Black Powdercoat, [...]

This posting includes an audio/video/photo media file: Download Now

How to create and use multiple email signatures on your iPhone and iPad

Posted: 03 Jan 2013 01:04 PM PST

How to create multiple email signatures on your iPhone and iPad

If you've got more than one email account on your iPhone or iPad, for example, an iCloud account, Gmail account, and/or a Hotmail account, or a work, school, and/or personal account, you'll probably want and need separate email signatures for each account. Thanks to iOS 6, that's now not only possible, but fairly easy to set up.

  1. Launch the Settings app from the Home screen of your iPhone or iPad.
  2. Tap into Mail, Contacts, Calendars.
  3. Tap on Signature.
  4. Choose the Per Account option.
  5. Type out the signatures you'd like for each account, as you'd like them to appear in the Mail app.

That's all there is to it. Start a new email message and your iPhone or iPad will automatically add the proper signature to the proper account!



iPad : 4 Out of 5 Space Travellers Recommend It

Posted: 03 Jan 2013 10:05 AM PST

iPad: four out of five space travellers recommend it. :) Never let it be said that the iPad doesn't get around a bit – and not just on this planet. It's good to see the iPad is getting put to use in space too, at least by one NASA astronaut. As you can see in [...]

This posting includes an audio/video/photo media file: Download Now

Mobile Nations pre-CES podcast LIVE!

Posted: 03 Jan 2013 09:20 AM PST

Want to go full screen? Head to iMore.com/live. Want to watch via iPhone or iPad? Grab the Ustream app and search for "mobilenations". Want to subscribe to any or all of our shows? Head on over to our podcast page.



How Steve Jobs and the iPhone changed AT&T

Posted: 03 Jan 2013 06:48 AM PST

How Steve Jobs and the iPhone changed AT&T

Getting cranky phone calls from Steve Jobs demanding to know why you're wasting his time with 100 pages on keyboards. Being told by your chief technology officer that you're crazy for giving in to Apple. Having to tell people you're betting on Jobs, not some unseen, unknown future device. That's just some of what AT&T and their executives experienced when they signed the exclusive deal with Apple for the iPhone. Connie Guglielmo reports on AT&T's take for Forbes:

AT&T had a 1,000-page manual that detailed how suppliers should build a mobile radio optimized for its network. " He said, 'Well, send it to me.' So I sent him an e-mail. Thirty seconds, he calls me back. 'Hey, what the … ? What's going on? You're sending me this big document, and the first 100 pages have to do with the standard keyboard,' " de la Vega says, laughing. ' " Sorry we didn't take those first 100 pages out, Steve. Forget those 100 pages. Those don't apply to you.' He says, 'Okay,' and he hangs up the phone."

All of this by way of setting up AT&T's claims that the iPhone helped transform the company to one that's willing to invest more in networks, take more risks on technology, and "mobilize everything". (Hopefully with one, shared, data-is-date account, right? Right...?)

Give it a read and then let me know if it reflects the AT&T you've experienced over the years, and if you're just as interested in where they're going.

Source: Forbes



iPad mini installed in the dash of a VW Jetta as an in car entertainment front end

Posted: 03 Jan 2013 04:19 AM PST

The guys from Soundwaves of Tampa are renowned for always looking to install the latest in car entertainment systems. Thankfully with the release of the smaller iPad mini, staying at the forefront has become much easier. The iPad mini is the perfect size and fit as a front end to a top of the range car audio system.

Here is our latest iPad Mini install done into a 2010 VW Jetta. This demo shows you the integration with the iPad Mini and the Sony CDX-GS600BT controlled by Sony's App Remote.

The iPad mini is integrated with a Sony audio system and controlled via the Sony App on the iPad mini. It is certainly a very nice system and not that expensive to put the components together. The Sony system costs around $200 and the iPad mini from $329. Of course you will have to allow some install costs for the guy's at Soundwaves; but even then a system that can offer all of that functionality along with full GPS capabilities inbuilt in your car would cost a lot more from a car manufacturer as a pre-installed option.

Personally I think this is a great option and one that car manufacturers should offer themselves. We already have Siri Eyes Free that allows you to control your iPhone from your in car entertainment system so offering full iPad support shouldn't be that hard to do. Of course there is always the danger that having an iPad in your car dashboard may be very distracting for drivers and very interesting to thieves!

Source: YouTube



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